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melonDS
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modified version of melonDS used for school/vsr
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...
*
add setting for whether to bind the wifi socket to any address or to loopback...
StapleButter
2017-07-16
*
while we're at it: emulate div/sqrt timings
StapleButter
2017-07-15
*
add basic response for Pokémon IR transceiver (SPI command 08). lets your po...
StapleButter
2017-07-15
*
implement transfer delays for both SPI busses
StapleButter
2017-07-15
*
separate polygonID attributes for opaque and translucent pixels.
StapleButter
2017-07-15
*
3D: fix Z calculation in Z-buffering mode (should use original W, not normali...
StapleButter
2017-07-14
*
apply the interpolation fix to Z interpolation.
StapleButter
2017-07-14
*
2D: fix blending against the 3D layer or bitmap sprites (when those are secon...
StapleButter
2017-07-14
*
fix potential overflow in fog density calculation
StapleButter
2017-07-14
*
* actually fix linear interpolation when y0>y1
StapleButter
2017-07-13
*
attempt to fix interpolation when y0>y1
StapleButter
2017-07-10
*
normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
*
3D:
StapleButter
2017-07-06
*
2D: fix rotscaled bitmap sprites (dumb bug of the year).
StapleButter
2017-07-06
*
3D: opaque polygons are sorted by winding order
StapleButter
2017-07-06
*
apparently they suck at keeping their SDL distributions up to date
StapleButter
2017-07-05
*
2D: implement large BG, fix non-large bitmap BG. fixes #61
StapleButter
2017-07-05
*
support 16-bit reads to the div/sqrt registers
StapleButter
2017-07-05
*
3D: Y-sorting
StapleButter
2017-07-05
*
3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
*
3D: change viewport handling to match hardware. finally fixes #18
StapleButter
2017-07-04
*
3D: fix boxtest coord overflow. fixes #57
StapleButter
2017-06-29
*
fix rendering for crapoed 'butterfly' polygons
StapleButter
2017-06-28
*
2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ne...
StapleButter
2017-06-28
*
fix toon highlight mode. GBAtek is wrong.
StapleButter
2017-06-28
*
3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.
StapleButter
2017-06-27
*
move HBlank 48 cycles later
StapleButter
2017-06-26
*
fix render/capture order, corrects interaction of capture and VRAM display. f...
StapleButter
2017-06-26
*
proper display FIFO emulation
StapleButter
2017-06-26
*
initialize clearZ to 0x7FFF. fixes #38
StapleButter
2017-06-26
*
also fix the bug for cart SPI
StapleButter
2017-06-26
*
* implement firmware saving for user settings
StapleButter
2017-06-26
*
new save heuristic. atleast Scribblenauts doesn't lose its shit now.
StapleButter
2017-06-25
*
add support for 16bit IE reads/writes (fixes #66)
StapleButter
2017-06-24
*
wifi: little fix related to replies (when the address isn't set, don't try to...
StapleButter
2017-06-22
*
wifi: tiny fix (bad TXSTAT after MP host transfer)
StapleButter
2017-06-20
*
wifi: fix for MP replies.
StapleButter
2017-06-18
*
wifi: another little fix
StapleButter
2017-06-18
*
wifi: fix reception of MP replies
StapleButter
2017-06-18
*
send empty reply when no MP reply is configured
StapleButter
2017-06-16
*
emulate RXTXADDR. receive packets progressively instead of all at once.
StapleButter
2017-06-15
*
implement RFSTATUS/RFPINS values for TX and RX
StapleButter
2017-06-15
*
more accurate MP reply
StapleButter
2017-06-15
*
wifi: more correct IRQ behavior, time MP replies better.
StapleButter
2017-06-15
*
wifi: proper TX/RX status switch and RX check
StapleButter
2017-06-15
*
fix some shit
StapleButter
2017-06-13
*
* send undefined instructions to the proper exception handler
StapleButter
2017-06-13
*
fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register.
StapleButter
2017-06-13
*
wifi: fix IRQ14 emulation. other fixes and attempts.
StapleButter
2017-06-13
*
fix timing issue with ARM7 DMA (occasionally crapoed the 'Nintendo DS' sound ...
StapleButter
2017-06-12
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