Commit message (Collapse) | Author | Age | ||
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| * | de-hardcode the GL renderer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | init framebuffer to black. fix bugs. | |||
| * | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵ | Arisotura | 2019-05-12 | |
| | | | | | | | | be fast, but hey, it's here) | |||
| * | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 | |
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| * | split framebuffer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | |||
| * | add relevant config entries | Arisotura | 2019-05-12 | |
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| * | draft video settings dialog with the envisioned features | Arisotura | 2019-05-11 | |
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| * | welp | Arisotura | 2019-05-11 | |
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| * | calculate hi-res vertex positions. reduces shaking of polygons when ↵ | Arisotura | 2019-05-11 | |
| | | | | | | | | rendering at a higher res. | |||
| * | attempt to take shadow support a bit further. | Arisotura | 2019-05-11 | |
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| * | scale screen gap | Arisotura | 2019-05-11 | |
| | | | | | | | | also moar optimization... | |||
| * | some optimization to the 2D pipeline | Arisotura | 2019-05-10 | |
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| * | fix derpy bug | Arisotura | 2019-05-10 | |
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| * | implement texture blending/shading modes | Arisotura | 2019-05-10 | |
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| * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 | |
| | | | | | | | | * fix bugs | |||
| * | move code around | Arisotura | 2019-05-10 | |
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| * | (disabled) proof-of-concept antialiasing | Arisotura | 2019-05-10 | |
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| * | do not hardcode GL screen size all over the place | Arisotura | 2019-05-10 | |
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| * | temp fix for color effects | Arisotura | 2019-05-08 | |
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| * | hires hax. somewhat functional | Arisotura | 2019-05-08 | |
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| * | don't do OBJ window if it isn't enabled (oops) | Arisotura | 2019-05-07 | |
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| * | lay base for hi-res rendering | Arisotura | 2019-05-03 | |
| | | | | | | | | IT'S A PILE OF HACKS | |||
| * | some work on shadows. | Arisotura | 2019-05-03 | |
| | | | | | | | | (still need to check opaquePolyID) | |||
| * | betterer transparency support | Arisotura | 2019-05-02 | |
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| * | beginning work on transparency support. | Arisotura | 2019-05-02 | |
| | | | | | | | | | | | | | | | | | | | | | | floats suck. depth/stencil textures suck. the world sucks. burn it down. r e v o l u t i o n in the meantime getting this shit working wouldn't be too bad tho. | |||
| * | half-proper screen clear. | Arisotura | 2019-05-02 | |
| | | | | | | | | still missing bitmap mode, but atleast you can play NSMB without being in the dark. | |||
| * | very evil shit | Arisotura | 2019-05-01 | |
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| * | don't lose half the zbuffer range | Arisotura | 2019-04-29 | |
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| * | fix the alpha0 shit | Arisotura | 2019-04-29 | |
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| * | add remaining texture types | Arisotura | 2019-04-29 | |
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| * | texcoord wrap modes | Arisotura | 2019-04-29 | |
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| * | * add type5 textures | Arisotura | 2019-04-29 | |
| | | | | | | | | * fix texture distortion. I knew it was something stupid like that. | |||
| * | support 256-color textures. | Arisotura | 2019-04-29 | |
| | | | | | | | | but ass-batteringly shitty. | |||
| * | finally get wbuffering covered. | Arisotura | 2019-04-25 | |
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| * | weak little attempt at a zbuffer. | Arisotura | 2019-04-24 | |
| | | | | | | | | still bad for wbuffering because of course it is | |||
| * | now with perspective correction! | Arisotura | 2019-04-10 | |
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| * | here, have vertex colors | Arisotura | 2019-04-10 | |
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| * | make it actually work without asploding half the geometry | Arisotura | 2019-04-10 | |
| | | | | | | | | also, fix colors | |||
| * | it renders shit!! | Arisotura | 2019-04-10 | |
| | | | | | | | | albeit in monochrome and with fucky clipping for some reason | |||
| * | here, have shader shit | Arisotura | 2019-04-09 | |
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| * | actually, seems faster to read it all at once?? | Arisotura | 2019-04-01 | |
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| * | glörg | Arisotura | 2019-04-01 | |
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| * | * move GL init to main thread | Arisotura | 2019-04-01 | |
| | | | | | | | | * fix potential bug causing the screen bitmap to be created twice | |||
| * | probs better this way | Arisotura | 2019-04-01 | |
| | | | | | | | | (ultimately RequestLine should be axed) | |||
| * | fasterer framebuffer read | Arisotura | 2019-04-01 | |
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| * | first attempt at things | Arisotura | 2019-04-01 | |
| | | | | | | | | (also fix softrenderer reset) | |||
| * | adding that file might be good, too | Arisotura | 2019-03-31 | |
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| * | * add some GL base to libui (only for Windows for now) | Arisotura | 2019-03-31 | |
| | | | | | | | | * make the Codeblocks project a bit less braindead (don't repeat libraries for each build target) | |||
| * | draft API for OpenGL shito in libui | Arisotura | 2019-03-31 | |
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* | | Firmware backup writing now uses OpenLocalFile | Rafael Caetano | 2019-05-13 | |
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* | | Merge pull request #398 from Nadia-h/master | Arisotura | 2019-05-07 | |
|\ \ | | | | | | | Revamp CMake build system |