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| * | | | | | | get it to do more interesting thingsArisotura2019-06-15
| * | | | | | | fix I2C shit? I thinkArisotura2019-06-15
| * | | | | | | add I2C shitoArisotura2019-06-15
| * | | | | | | run teh binary. BAHAHAHAHAHAHAHAAHHHHArisotura2019-06-15
| * | | | | | | setup new-WRAM mapping. hark hark harkArisotura2019-06-15
| * | | | | | | melonDSi: skeleton in placeArisotura2019-06-15
| * | | | | | | add all sorts of shitArisotura2019-06-13
| * | | | | | | blargArisotura2019-06-13
| * | | | | | | BAHAHAHAHHHHArisotura2019-06-13
* | | | | | | | Only initially open files as writable if they actually should be.Nadia Holmquist Pedersen2020-05-06
* | | | | | | | Fix crash with nonexistent config directory or writable files.Nadia Holmquist Pedersen2020-05-06
* | | | | | | | Use Qt abstractions for file I/O and threading on both Windows and Linux.Nadia Holmquist Pedersen2020-05-06
* | | | | | | | Use Qt abstractions instead of glib's for paths on LinuxNadia Holmquist Pedersen2020-05-06
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* | | | | | | remove useless variablesArisotura2020-05-03
* | | | | | | add audio output. HARK HARK HARKArisotura2020-05-02
* | | | | | | enable savestate slots when saving a new savestateArisotura2020-05-02
* | | | | | | some more UI workArisotura2020-04-30
* | | | | | | hook up savestate shitoArisotura2020-04-29
* | | | | | | blargArisotura2020-04-28
* | | | | | | add menu items for running the firmware and for quitting.Arisotura2020-04-28
* | | | | | | FPS counter is backArisotura2020-04-27
* | | | | | | now with display!Arisotura2020-04-27
* | | | | | | hey look, it runs shit now!Arisotura2020-04-27
* | | | | | | add a bunch of codeArisotura2020-04-27
* | | | | | | HARK HARK HARKArisotura2020-04-27
* | | | | | | fix dumb include path shit.Arisotura2020-04-27
* | | | | | | get some of the shit going, I guessArisotura2020-04-27
* | | | | | | get a Qt window showing up. 'tis a start, I guess.Arisotura2020-04-25
* | | | | | | finally get this going, I guessArisotura2020-04-25
* | | | | | | blargArisotura2020-04-25
* | | | | | | berp.Arisotura2020-04-25
* | | | | | | attempt something. maybe this worked, maybe not.Arisotura2020-04-25
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| * | | | | | Windows: explicitly link gdi32Nadia Holmquist Pedersen2020-04-12
| * | | | | | Use pkg-config to find SDL2 on WindowsNadia Holmquist Pedersen2020-04-12
* | | | | | | welpArisotura2020-04-14
* | | | | | | so, this is itArisotura2020-04-14
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* | | | | | GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...Arisotura2020-04-12
* | | | | | GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
* | | | | | GPU3D: swap vin and vout during clipping, giving results that are closer to h...Arisotura2020-04-11
* | | | | | should probably be a strncmp() and not strncasecmp()Arisotura2020-03-30
* | | | | | Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2020-03-30
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| * | | | | | Update main.cppniemand-deu2020-02-26
* | | | | | | properly handle ROMs with encrypted secure areaArisotura2020-03-30
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* | | | | | detect whether we are running the gameArisotura2020-02-24
* | | | | | flesh shit out for loading a cheat fileArisotura2020-02-24
* | | | | | fix teh commentArisotura2020-02-24
* | | | | | change ParseTextCode() so we can specify the length of an individual AR code ...Arisotura2020-02-16
* | | | | | also that might have been bad for security. who knows.Arisotura2020-02-15
* | | | | | now we can even parse the code from a text code. bahaahhhhArisotura2020-02-15
* | | | | | Arisotura will you ever clean up after yourself. this is like your goddamn ap...Arisotura2020-02-15