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* GX: fix vector testRSDuck2021-01-04
| | | | | after I broke it in d2c04c5c511cca3daeed292a397a5ae8ae2aa6a7 fixes Mario & Luigi Partners in Time
* fix mac/clang build againRSDuck2021-01-02
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* use C++ style structs everywhereRSDuck2021-01-02
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* fix mac/clang buildRSDuck2021-01-02
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* prevent bleeding in screen textureRSDuck2021-01-02
| | | | fixes #920
* make FIFO size static whene possibleRSDuck2020-12-30
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* Add option to open recent filesMadhav Kanbur2020-12-30
| | | | | | | * Remember last 10 roms in config * Clear button for clearing list Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* GX: add fastpath for single parameter cmdsRSDuck2020-12-30
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* don't calculate the CRC checksum of ROMs on loadRSDuck2020-12-30
| | | | the value isn't used anywhere anyway
* Fix the ARM64 Code Emitter on macOSWaluigiWare642020-12-28
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* hehArisotura2020-12-25
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* welpArisotura2020-12-25
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* clean up some thingsArisotura2020-12-24
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* fix last commit, account for little endianRSDuck2020-12-24
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* add eCDP to romlistRSDuck2020-12-24
| | | | closes #885
* Fix JIT linkage on ARM64 Macs (#890)WaluigiWare642020-12-24
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* remove the hardcoded F11 debug key before I forget about it againArisotura2020-12-24
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* add palette and OAM dirty flagRSDuck2020-12-23
| | | | currently not used anywhere
* fix segfault for build with OpenGL disabledRSDuck2020-12-14
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* correct save type for Jelly Belly - Ballistic Beans (USA)Arisotura2020-12-14
| | | | fixes #852
* don't axe error bits when writing to IPCFIFOCNT. fixes #801Arisotura2020-12-11
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* GL: don't break rendering order when translucent polygons contain opaque pixels.Arisotura2020-12-11
| | | | | | fixes #831 (also disable edgemarking for now. it sucked anyway)
* GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ↵Arisotura2020-12-11
| | | | happy.
* Fix fastmem building on ARM64 Macs (#841)WaluigiWare642020-12-11
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* GPU: make sure to always pass BG0HOFS to the 3D engine, even if the 2D ↵Arisotura2020-12-10
| | | | engine is disabled.
* GPU: forward BG0HOFS to internal rendering engine register for 3D layer ↵Arisotura2020-12-10
| | | | | | | | scroll (only when the rendering engine is enabled). fixes #840 thank you RSDuck and Hydr8gon for your insight into this.
* remove some debug crapArisotura2020-12-10
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* only start display capture on first lineRSDuck2020-12-09
| | | | | fixes Spearpillar in Pokemon D/P/Pt also fixes #782 and #474
* VRAM dirty tracking fix reset/savestate loadRSDuck2020-12-09
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* add cur vertex and light information to savestateRSDuck2020-12-09
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* aligned_alloc instead of memalignRSDuck2020-12-09
| | | | also carry over new Switch changes
* rename the class as wellRSDuck2020-12-07
| | | | this is getting emberassing
* change cmake file as wellRSDuck2020-12-07
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* rename GPU2DSoft.cpp to GPU2D_Soft.cppRSDuck2020-12-07
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* fix toggle FPS hotkeyRSDuck2020-12-07
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* lay base for multiple GPU2D backendsRSDuck2020-12-06
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* fix #838RSDuck2020-12-05
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* Merge remote-tracking branch 'remotes/origin/master' into dsi_cameraArisotura2020-12-04
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| * always cap FPS to 1000RSDuck2020-12-04
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| * fix 4-bit affine spritesRSDuck2020-12-03
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| * Use AF_LINK and net/if_dl.h on all non-Linux systems (#835)WaluigiWare642020-12-01
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| * Rename jit linkage asm files (#836)webgeek12342020-12-01
| | | | | | | | An extension of lower case s indicates to not run the preprocessor while upper case S does. These files have defines.
| * Merge vram dirty trackingRSDuck2020-11-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: commit b463a05d4b909372f0cd1ad91caa0c77a25e5901 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 30 01:55:35 2020 +0100 minor fix commit ce73cebbdf5da243d7ebade82d8799ded9cd6b28 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 30 00:43:08 2020 +0100 fix dirty flags of BG/OBJ mappings not being reset commit fc5d73a6178e3adc444398bdd23de8314b5ca8f8 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 30 00:11:13 2020 +0100 use flat vram for gpu2d everywhere commit 34ee9fe2bf04fcfa2a5a1c8d78d70007e606f1a2 Author: RSDuck <rsduck@users.noreply.github.com> Date: Sat Nov 28 19:10:34 2020 +0100 mark VRAM dirty for display capture commit e8778fa2f429c6df0eece19d6a5ee83ae23a0cf4 Author: RSDuck <rsduck@users.noreply.github.com> Date: Sat Nov 28 18:59:31 2020 +0100 use flat VRAM for textures and texpals also skip rendering if nothing changed and a bunch of fixes commit 53f2041e2e1a28b35702a2ed51de885c36689f71 Author: RSDuck <rsduck@users.noreply.github.com> Date: Fri Nov 27 18:29:56 2020 +0100 use vram dirty tracking for extpals also preparations to take this further commit 4cdfa329e95aed26d3b21319c8fd86a04abf20f7 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 16 23:32:22 2020 +0100 VRAM dirty tracking
| * Use ashmem instead of memfd_create on Android. (#816)Filippo Scognamiglio2020-11-30
| | | | | | | | | | | | | | | | | | * Use ashmem instead of memfd_create on Android. * Fix code styling issues. * fix small mistake in merge commit Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
| * Add support for macOS (#771)WaluigiWare642020-11-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * use shm_open() instead of memfd_create() on macOS malloc.h isn't a header on macOS * Change OpenGL headers + create ifdef for DO_PROCLIST macOS seems to already have the OpenGL functions defined, without the ifdef, it gives "ambiguous references" errors. * macOS doesn't have ->gregs in uc_mcontext and it doesn't have REG_RIP either https://github.com/gperftools/gperftools/blob/master/m4/pc_from_ucontext.m4 * use getpid() to make memory file name unique * #ifndef __APPLE__ for AF_PACKET and linux/if_packet.h * Add include and link directories for macOS and link the OpenGL framework * Add macOS CI * Use newly added libslirp package from Homebrew https://github.com/Homebrew/homebrew-core/pull/63412 * Use Apple's Clang instead of GNU GCC on macOS * Add macOS build instructions to README * Try to fix macOS undefined symbol * snprintf doesn't take null terminator into account * Map new memory on macOS for JIT * Only use gcc-ar if using GNU Compiler * re-add fastmem code - whoops! * Fix style issue - use camelCase not snake_case * Set Minimum macOS version * Switch Minimum OS X version to 10.9 * Add macOS libpcap library name * fix memory leak * Fix binding keys in macOS * Allow getting MAC address on macOS melonDS on Linux uses AF_PACKET, which doesn't exist on macOS. Instead, this commit uses AF_LINK on macOS to get the MAC address. * Remove unneeded macOS CI dependencies * Build melonDS app bundle on macOS Now it is no longer required to install the libraries on macOS, they come with the app bundle. * fix macOS CI not being able to find macdeployqt * copy melonDS.app with recursive because it's a folder * Disable fastmem checkbox on macOS * Disable fastmem by default in config * forgot a semicolon * Don't bundle libraries, causes issues on macOS <10.15 * Update README + allow finding version in Finder on macOS * Make sure fastmem checkbox stays uncheckable
| * fix DSi mode with interpreterRSDuck2020-11-26
| | | | | | | | I'm so stupid
| * Add radio buttons to switch between Direct and Indirect Mode (#822)WaluigiWare642020-11-22
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| * Fix fullscreen toggle with joysticks (#821)WaluigiWare642020-11-22
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| * fix edge indices countRSDuck2020-11-19
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| * GPU2D: don't an indirect call in tight loopsRSDuck2020-11-16
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