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| | * finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...Arisotura2019-05-12
| | * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
| | * split framebuffer.Arisotura2019-05-12
| | * add relevant config entriesArisotura2019-05-12
| | * draft video settings dialog with the envisioned featuresArisotura2019-05-11
| | * welpArisotura2019-05-11
| | * calculate hi-res vertex positions. reduces shaking of polygons when rendering...Arisotura2019-05-11
| | * attempt to take shadow support a bit further.Arisotura2019-05-11
| | * scale screen gapArisotura2019-05-11
| | * some optimization to the 2D pipelineArisotura2019-05-10
| | * fix derpy bugArisotura2019-05-10
| | * implement texture blending/shading modesArisotura2019-05-10
| | * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | * move code aroundArisotura2019-05-10
| | * (disabled) proof-of-concept antialiasingArisotura2019-05-10
| | * do not hardcode GL screen size all over the placeArisotura2019-05-10
| | * temp fix for color effectsArisotura2019-05-08
| | * hires hax. somewhat functionalArisotura2019-05-08
| | * don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
| | * lay base for hi-res renderingArisotura2019-05-03
| | * some work on shadows.Arisotura2019-05-03
| | * betterer transparency supportArisotura2019-05-02
| | * beginning work on transparency support.Arisotura2019-05-02
| | * half-proper screen clear.Arisotura2019-05-02
| | * very evil shitArisotura2019-05-01
| | * don't lose half the zbuffer rangeArisotura2019-04-29
| | * fix the alpha0 shitArisotura2019-04-29
| | * add remaining texture typesArisotura2019-04-29
| | * texcoord wrap modesArisotura2019-04-29
| | * * add type5 texturesArisotura2019-04-29
| | * support 256-color textures.Arisotura2019-04-29
| | * finally get wbuffering covered.Arisotura2019-04-25
| | * weak little attempt at a zbuffer.Arisotura2019-04-24
| | * now with perspective correction!Arisotura2019-04-10
| | * here, have vertex colorsArisotura2019-04-10
| | * make it actually work without asploding half the geometryArisotura2019-04-10
| | * it renders shit!!Arisotura2019-04-10
| | * here, have shader shitArisotura2019-04-09
| | * actually, seems faster to read it all at once??Arisotura2019-04-01
| | * glörgArisotura2019-04-01
| | * * move GL init to main threadArisotura2019-04-01
| | * probs better this wayArisotura2019-04-01
| | * fasterer framebuffer readArisotura2019-04-01
| | * first attempt at thingsArisotura2019-04-01
| | * adding that file might be good, tooArisotura2019-03-31
| | * * add some GL base to libui (only for Windows for now)Arisotura2019-03-31
| | * draft API for OpenGL shito in libuiArisotura2019-03-31
| * | Firmware backup writing now uses OpenLocalFileRafael Caetano2019-05-13
* | | Ensure that 'Limit framerate' option is synced with the toggle hotkeysJon Pacheco2019-05-14
* | | Add fast forward hotkeysJon Pacheco2019-05-12
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