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| | * begin botching the codeArisotura2019-05-19
| | * finally fix shadows, mostlyArisotura2019-05-18
| | * 'fix' shadowsArisotura2019-05-18
| | * also, do master brightnessArisotura2019-05-18
| | * woopsArisotura2019-05-18
| | * actually finish display capture in hardware-accel modeArisotura2019-05-18
| | * start work on display captureArisotura2019-05-17
| | * fix 3D doublebufferingArisotura2019-05-17
| | * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
| | * fix 3D on bottom screenArisotura2019-05-16
| | * BAHAHAHHHHArisotura2019-05-16
| | * BAHAHAHAHAHAHAHAAArisotura2019-05-16
| | * Arisotura is a fucking derpArisotura2019-05-16
| | * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
| | * don't hardcode screen sizesArisotura2019-05-16
| | * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
| | * botch GL support.Arisotura2019-05-15
| | * begin butchering uiAreaArisotura2019-05-15
| | * BAHAHAHAHAHAArisotura2019-05-14
| | * derping aroundArisotura2019-05-14
| | * resolution switch somewhat functionalArisotura2019-05-12
| | * don't scale the screen gapArisotura2019-05-12
| | * de-hardcode the GL renderer.Arisotura2019-05-12
| | * finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...Arisotura2019-05-12
| | * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
| | * split framebuffer.Arisotura2019-05-12
| | * add relevant config entriesArisotura2019-05-12
| | * draft video settings dialog with the envisioned featuresArisotura2019-05-11
| | * welpArisotura2019-05-11
| | * calculate hi-res vertex positions. reduces shaking of polygons when rendering...Arisotura2019-05-11
| | * attempt to take shadow support a bit further.Arisotura2019-05-11
| | * scale screen gapArisotura2019-05-11
| | * some optimization to the 2D pipelineArisotura2019-05-10
| | * fix derpy bugArisotura2019-05-10
| | * implement texture blending/shading modesArisotura2019-05-10
| | * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | * move code aroundArisotura2019-05-10
| | * (disabled) proof-of-concept antialiasingArisotura2019-05-10
| | * do not hardcode GL screen size all over the placeArisotura2019-05-10
| | * temp fix for color effectsArisotura2019-05-08
| | * hires hax. somewhat functionalArisotura2019-05-08
| | * don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
| | * lay base for hi-res renderingArisotura2019-05-03
| | * some work on shadows.Arisotura2019-05-03
| | * betterer transparency supportArisotura2019-05-02
| | * beginning work on transparency support.Arisotura2019-05-02
| | * half-proper screen clear.Arisotura2019-05-02
| | * very evil shitArisotura2019-05-01
| | * don't lose half the zbuffer rangeArisotura2019-04-29
| | * fix the alpha0 shitArisotura2019-04-29