Commit message (Collapse) | Author | Age | |
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* | wifi: more correct IRQ behavior, time MP replies better. | StapleButter | 2017-06-15 |
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* | wifi: proper TX/RX status switch and RX check | StapleButter | 2017-06-15 |
| | | | | readme: little update | ||
* | fix some shit | StapleButter | 2017-06-13 |
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* | * send undefined instructions to the proper exception handler | StapleButter | 2017-06-13 |
| | | | | * make ARM9-only instructions fail on ARM7 | ||
* | fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register. | StapleButter | 2017-06-13 |
| | | | | also make them ARM9-only. | ||
* | wifi: fix IRQ14 emulation. other fixes and attempts. | StapleButter | 2017-06-13 |
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* | fix timing issue with ARM7 DMA (occasionally crapoed the 'Nintendo DS' sound ↵ | StapleButter | 2017-06-12 |
| | | | | when booting the firmware) | ||
* | fix big with ARM STM instructions that include Rb in Rlist | StapleButter | 2017-06-12 |
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* | wifi: attempt at further MP functionality (reply, ack). not working. ugly. | StapleButter | 2017-06-09 |
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* | * fix TX logic again | StapleButter | 2017-06-07 |
| | | | | | * add multiplayer CMD slot * misc fixes | ||
* | wifi: cmd timer | StapleButter | 2017-06-05 |
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* | wifi: fix TX start logic (it is possible to write TXREQ then TXLOC) | StapleButter | 2017-06-05 |
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* | * bump version number | StapleButter | 2017-06-04 |
| | | | | | * implement 32bit reads to keypad registers * also implement RCNT more properly | ||
* | fail gracefully if BIOS/firmware are missing | StapleButter | 2017-06-04 |
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* | fix socket recv under anything not Windows | StapleButter | 2017-06-04 |
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* | (finally) make the threaded 3D renderer option actually work | StapleButter | 2017-06-04 |
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* | edge marking | StapleButter | 2017-06-03 |
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* | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
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* | * fix range for 'equal' Z-test mode | StapleButter | 2017-06-03 |
| | | | | | * confirm clear Z value for screen outer borders * misc code cleanup | ||
* | only do lower-pixel rendering when rendering under an edge | StapleButter | 2017-06-01 |
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* | remove more per-pixel checks | StapleButter | 2017-06-01 |
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* | separate rasterizer inner loop into three loops for leftedge/middle/rightedge | StapleButter | 2017-06-01 |
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* | * begin work on antialiasing, but not good yet. also code sucks. | StapleButter | 2017-06-01 |
| | | | | * start making code nicer | ||
* | * add 'push old pixel down' behavior for antialiasing | StapleButter | 2017-05-28 |
| | | | | * delay final pass (edge/fog/AA) one scanline, required for edgemarking | ||
* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
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* | * delay 3D rendering a bit (fixes Monster Trucks flickering) | StapleButter | 2017-05-27 |
| | | | | * remove logging for ITCM/DTCM | ||
* | fog | StapleButter | 2017-05-26 |
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* | fix crapoed shadows | StapleButter | 2017-05-26 |
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* | fix alpha equation when blending is disabled | StapleButter | 2017-05-26 |
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* | properly reset 3D thread state | StapleButter | 2017-05-26 |
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* | add threaded 3D option to the interface and config file. not functional yet. | StapleButter | 2017-05-25 |
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* | quick hack: Tab toggles framerate limit. | StapleButter | 2017-05-25 |
| | | | | misc little fix. | ||
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
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* | proper stencil buffer | StapleButter | 2017-05-22 |
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* | make the renderer truly per-scanline | StapleButter | 2017-05-22 |
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* | gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgt ↵ | StapleButter | 2017-05-21 |
| | | | | histoyghresodgyrojyroturgeiutoiyzryueirefrhgdjg | ||
* | blarg | StapleButter | 2017-05-21 |
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* | make the 3D renderer work per-scanline | StapleButter | 2017-05-21 |
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* | draft APIs for threading in the core. | StapleButter | 2017-05-19 |
| | | | | also, misc wifi crap, nothing noteworthy. | ||
* | wifi improvements | StapleButter | 2017-05-12 |
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* | more work on packet reception. | StapleButter | 2017-05-12 |
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* | attempt at actually sending packets. | StapleButter | 2017-05-12 |
| | | | | into the void for now. | ||
* | (untested yet) code for sending and receiving packets via sockets | StapleButter | 2017-05-11 |
| | | | | MAC randomization | ||
* | forgot Windows needs extra setup for sockets | StapleButter | 2017-05-11 |
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* | salvage socket init code | StapleButter | 2017-05-11 |
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* | woops | StapleButter | 2017-05-10 |
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* | add support for writing to VCount. incl. fucked-up display and altering ↵ | StapleButter | 2017-05-10 |
| | | | | framerate accordingly. | ||
* | framerate limiter that sucks less, based off SDL2_gfx | StapleButter | 2017-05-10 |
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* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
| | | | | (fixes the last bugs in Gericom's train game) | ||
* | lay base for core->platform interaction | StapleButter | 2017-05-09 |
| | | | | (immediately planned: threaded 3D renderer, wifi connectivity) |