| Commit message (Collapse) | Author | Age | ||
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| | | * | fix derpy bug | Arisotura | 2019-05-10 | |
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| | | * | implement texture blending/shading modes | Arisotura | 2019-05-10 | |
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| | | * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 | |
| | | | | | | | | | | | | | * fix bugs | |||
| | | * | move code around | Arisotura | 2019-05-10 | |
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| | | * | (disabled) proof-of-concept antialiasing | Arisotura | 2019-05-10 | |
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| | | * | do not hardcode GL screen size all over the place | Arisotura | 2019-05-10 | |
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| | | * | temp fix for color effects | Arisotura | 2019-05-08 | |
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| | | * | hires hax. somewhat functional | Arisotura | 2019-05-08 | |
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| | | * | don't do OBJ window if it isn't enabled (oops) | Arisotura | 2019-05-07 | |
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| | | * | lay base for hi-res rendering | Arisotura | 2019-05-03 | |
| | | | | | | | | | | | | | IT'S A PILE OF HACKS | |||
| | | * | some work on shadows. | Arisotura | 2019-05-03 | |
| | | | | | | | | | | | | | (still need to check opaquePolyID) | |||
| | | * | betterer transparency support | Arisotura | 2019-05-02 | |
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| | | * | beginning work on transparency support. | Arisotura | 2019-05-02 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | floats suck. depth/stencil textures suck. the world sucks. burn it down. r e v o l u t i o n in the meantime getting this shit working wouldn't be too bad tho. | |||
| | | * | half-proper screen clear. | Arisotura | 2019-05-02 | |
| | | | | | | | | | | | | | still missing bitmap mode, but atleast you can play NSMB without being in the dark. | |||
| | | * | very evil shit | Arisotura | 2019-05-01 | |
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| | | * | don't lose half the zbuffer range | Arisotura | 2019-04-29 | |
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| | | * | fix the alpha0 shit | Arisotura | 2019-04-29 | |
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| | | * | add remaining texture types | Arisotura | 2019-04-29 | |
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| | | * | texcoord wrap modes | Arisotura | 2019-04-29 | |
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| | | * | * add type5 textures | Arisotura | 2019-04-29 | |
| | | | | | | | | | | | | | * fix texture distortion. I knew it was something stupid like that. | |||
| | | * | support 256-color textures. | Arisotura | 2019-04-29 | |
| | | | | | | | | | | | | | but ass-batteringly shitty. | |||
| | | * | finally get wbuffering covered. | Arisotura | 2019-04-25 | |
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| | | * | weak little attempt at a zbuffer. | Arisotura | 2019-04-24 | |
| | | | | | | | | | | | | | still bad for wbuffering because of course it is | |||
| | | * | now with perspective correction! | Arisotura | 2019-04-10 | |
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| | | * | here, have vertex colors | Arisotura | 2019-04-10 | |
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| | | * | make it actually work without asploding half the geometry | Arisotura | 2019-04-10 | |
| | | | | | | | | | | | | | also, fix colors | |||
| | | * | it renders shit!! | Arisotura | 2019-04-10 | |
| | | | | | | | | | | | | | albeit in monochrome and with fucky clipping for some reason | |||
| | | * | here, have shader shit | Arisotura | 2019-04-09 | |
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| | | * | actually, seems faster to read it all at once?? | Arisotura | 2019-04-01 | |
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| | | * | glörg | Arisotura | 2019-04-01 | |
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| | | * | * move GL init to main thread | Arisotura | 2019-04-01 | |
| | | | | | | | | | | | | | * fix potential bug causing the screen bitmap to be created twice | |||
| | | * | probs better this way | Arisotura | 2019-04-01 | |
| | | | | | | | | | | | | | (ultimately RequestLine should be axed) | |||
| | | * | fasterer framebuffer read | Arisotura | 2019-04-01 | |
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| | | * | first attempt at things | Arisotura | 2019-04-01 | |
| | | | | | | | | | | | | | (also fix softrenderer reset) | |||
| | | * | adding that file might be good, too | Arisotura | 2019-03-31 | |
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| | | * | * add some GL base to libui (only for Windows for now) | Arisotura | 2019-03-31 | |
| | | | | | | | | | | | | | * make the Codeblocks project a bit less braindead (don't repeat libraries for each build target) | |||
| | | * | draft API for OpenGL shito in libui | Arisotura | 2019-03-31 | |
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| | * | | Firmware backup writing now uses OpenLocalFile | Rafael Caetano | 2019-05-13 | |
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| * | | | Ensure that 'Limit framerate' option is synced with the toggle hotkeys | Jon Pacheco | 2019-05-14 | |
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| * | | | Add fast forward hotkeys | Jon Pacheco | 2019-05-12 | |
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| * | | Merge pull request #398 from Nadia-h/master | Arisotura | 2019-05-07 | |
| |\ \ | | | | | | | Revamp CMake build system | |||
| | * | | Removed commented code | Nadia Holmquist Pedersen | 2019-05-01 | |
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| | * | | Remove unnecessary commonted-out lines | Nadia Holmquist Pedersen | 2019-05-01 | |
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| | * | | Revamp build system | Nadia Holmquist Pedersen | 2019-05-01 | |
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| * | | | Fix all -Wwrite-strings warnings | Cameron Cawley | 2019-05-04 | |
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| * / | avoid potential division by zero in framerate counting when running ↵ | Arisotura | 2019-04-27 | |
| |/ | | | | uberfast. likely fixes #394 | |||
| * | fix CP15 control reg init during direct boot (fixes LMNTS demo regression) | Arisotura | 2019-03-30 | |
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| * | fix stupid compilation issues on Linux | PoroCYon | 2019-03-30 | |
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| * | fix potential memleak under Windows | Arisotura | 2019-03-30 | |
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| * | * remove EmuDirectory from the core | Arisotura | 2019-03-27 | |
| | | | | | * rework OpenLocalFile(), make the code more elegant, also fixes #352 | |||