Commit message (Collapse) | Author | Age | ||
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* | always apply matrix push/pop/store/restore to the vector matrix stack, even ↵ | StapleButter | 2017-03-21 | |
| | | | | in mode 1. fixes SM64DS lighting. | |||
* | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 | |
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* | fix that bug where NSMB's backgrounds lagged one frame behind | StapleButter | 2017-03-21 | |
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* | fix bug that happened when HDMA got interrupted (or any repeating DMA, for ↵ | StapleButter | 2017-03-21 | |
| | | | | that matter) | |||
* | * more accurate direct boot | StapleButter | 2017-03-21 | |
| | | | | | * improve touchscreen precision a bit * proper support for 512KB firmwares | |||
* | implement some obscure DMA types | StapleButter | 2017-03-20 | |
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* | make timers not suck. fixes issues (Worms2 intro FMV plays at the right ↵ | StapleButter | 2017-03-20 | |
| | | | | speed, aging cart tests get further...) | |||
* | input, with hardcoded (but not retarded) key mappings. | StapleButter | 2017-03-20 | |
| | | | | touchscreen support that doesn't suck. | |||
* | make ROM path not be hardcoded. | StapleButter | 2017-03-19 | |
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* | begin work on wxWidgets+SDL interface | StapleButter | 2017-03-19 | |
| | | | | Windows crapo ditched | |||
* | reorganize repo, move shit around | StapleButter | 2017-03-16 | |