| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | fix socket recv under anything not Windows | StapleButter | 2017-06-04 |
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| * | properly reset 3D thread state | StapleButter | 2017-05-26 |
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| * | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
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| * | gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgt ↵ | StapleButter | 2017-05-21 |
| | | | | | histoyghresodgyrojyroturgeiutoiyzryueirefrhgdjg | ||
| * | blarg | StapleButter | 2017-05-21 |
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| * | more work on packet reception. | StapleButter | 2017-05-12 |
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| * | attempt at actually sending packets. | StapleButter | 2017-05-12 |
| | | | | | into the void for now. | ||
| * | (untested yet) code for sending and receiving packets via sockets | StapleButter | 2017-05-11 |
| | | | | | MAC randomization | ||
| * | forgot Windows needs extra setup for sockets | StapleButter | 2017-05-11 |
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| * | salvage socket init code | StapleButter | 2017-05-11 |
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| * | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
| | | | | | (fixes the last bugs in Gericom's train game) | ||
| * | lay base for core->platform interaction | StapleButter | 2017-05-09 |
| (immediately planned: threaded 3D renderer, wifi connectivity) | |||