Commit message (Collapse) | Author | Age | ||
---|---|---|---|---|
... | ||||
| | * | getting somewhere?? | Arisotura | 2019-05-24 | |
| | | | ||||
| | * | properly recreate window based on changes to either video output method or ↵ | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | 3D renderer | |||
| | * | more code botching | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs | |||
| | * | add API for getting/setting window size | Arisotura | 2019-05-23 | |
| | | | | | | | | | | | | bahahahaaa | |||
| | * | botch the code | Arisotura | 2019-05-23 | |
| | | | ||||
| | * | welp. | Arisotura | 2019-05-21 | |
| | | | | | | | | | | | | progress | |||
| | * | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 | |
| | | | ||||
| | * | burp | Arisotura | 2019-05-20 | |
| | | | ||||
| | * | also, do master brightness | Arisotura | 2019-05-18 | |
| | | | ||||
| | * | start work on display capture | Arisotura | 2019-05-17 | |
| | | | | | | | | | | | | also fix a bug in the compositing shader | |||
| | * | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 | |
| | | | ||||
| | * | fix 3D on bottom screen | Arisotura | 2019-05-16 | |
| | | | ||||
| | * | BAHAHAHHHH | Arisotura | 2019-05-16 | |
| | | | | | | | | | | | | HARK HARK HARK | |||
| | * | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 | |
| | | | ||||
| | * | Arisotura is a fucking derp | Arisotura | 2019-05-16 | |
| | | | ||||
| | * | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 | |
| | | | ||||
| | * | don't hardcode screen sizes | Arisotura | 2019-05-16 | |
| | | | ||||
| | * | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 | |
| | | | ||||
| | * | botch GL support. | Arisotura | 2019-05-15 | |
| | | | ||||
| | * | begin butchering uiArea | Arisotura | 2019-05-15 | |
| | | | ||||
| | * | resolution switch somewhat functional | Arisotura | 2019-05-12 | |
| | | | ||||
| | * | don't scale the screen gap | Arisotura | 2019-05-12 | |
| | | | ||||
| | * | de-hardcode the GL renderer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | | | | init framebuffer to black. fix bugs. | |||
| | * | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 | |
| | | | ||||
| | * | split framebuffer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | |||
| | * | add relevant config entries | Arisotura | 2019-05-12 | |
| | | | ||||
| | * | draft video settings dialog with the envisioned features | Arisotura | 2019-05-11 | |
| | | | ||||
| | * | welp | Arisotura | 2019-05-11 | |
| | | | ||||
| | * | scale screen gap | Arisotura | 2019-05-11 | |
| | | | | | | | | | | | | also moar optimization... | |||
| | * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 | |
| | | | | | | | | | | | | * fix bugs | |||
| | * | lay base for hi-res rendering | Arisotura | 2019-05-03 | |
| | | | | | | | | | | | | IT'S A PILE OF HACKS | |||
| | * | glörg | Arisotura | 2019-04-01 | |
| | | | ||||
| | * | * move GL init to main thread | Arisotura | 2019-04-01 | |
| | | | | | | | | | | | | * fix potential bug causing the screen bitmap to be created twice | |||
| | * | first attempt at things | Arisotura | 2019-04-01 | |
| | | | | | | | | | | | | (also fix softrenderer reset) | |||
| | * | adding that file might be good, too | Arisotura | 2019-03-31 | |
| | | | ||||
| | * | * add some GL base to libui (only for Windows for now) | Arisotura | 2019-03-31 | |
| | | | | | | | | | | | | * make the Codeblocks project a bit less braindead (don't repeat libraries for each build target) | |||
| | * | draft API for OpenGL shito in libui | Arisotura | 2019-03-31 | |
| | | | ||||
* | | | Ensure that 'Limit framerate' option is synced with the toggle hotkeys | Jon Pacheco | 2019-05-14 | |
| | | | ||||
* | | | Add fast forward hotkeys | Jon Pacheco | 2019-05-12 | |
|/ / | ||||
* | | Merge pull request #398 from Nadia-h/master | Arisotura | 2019-05-07 | |
|\ \ | | | | | | | Revamp CMake build system | |||
| * | | Removed commented code | Nadia Holmquist Pedersen | 2019-05-01 | |
| | | | ||||
| * | | Remove unnecessary commonted-out lines | Nadia Holmquist Pedersen | 2019-05-01 | |
| | | | ||||
| * | | Revamp build system | Nadia Holmquist Pedersen | 2019-05-01 | |
| | | | ||||
* | | | Fix all -Wwrite-strings warnings | Cameron Cawley | 2019-05-04 | |
|/ / | ||||
* / | avoid potential division by zero in framerate counting when running ↵ | Arisotura | 2019-04-27 | |
|/ | | | | uberfast. likely fixes #394 | |||
* | fix stupid compilation issues on Linux | PoroCYon | 2019-03-30 | |
| | ||||
* | fix potential memleak under Windows | Arisotura | 2019-03-30 | |
| | ||||
* | * remove EmuDirectory from the core | Arisotura | 2019-03-27 | |
| | | | | * rework OpenLocalFile(), make the code more elegant, also fixes #352 | |||
* | * move melon_fopen_local() to Platform.cpp | Arisotura | 2019-03-27 | |
| | | | | | * make it require that the file already exist (hopefully fixing config saving bug) * finally axe melon_fopen.cpp | |||
* | move melon_fopen() to Platform.cpp | Arisotura | 2019-03-27 | |
| | | | | melon_fopen_local() will need fixoring |