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| | * getting somewhere??Arisotura2019-05-24
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| | * properly recreate window based on changes to either video output method or ↵Arisotura2019-05-24
| | | | | | | | | | | | 3D renderer
| | * more code botchingArisotura2019-05-24
| | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs
| | * add API for getting/setting window sizeArisotura2019-05-23
| | | | | | | | | | | | bahahahaaa
| | * botch the codeArisotura2019-05-23
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| | * welp.Arisotura2019-05-21
| | | | | | | | | | | | progress
| | * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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| | * burpArisotura2019-05-20
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| | * also, do master brightnessArisotura2019-05-18
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| | * start work on display captureArisotura2019-05-17
| | | | | | | | | | | | also fix a bug in the compositing shader
| | * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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| | * fix 3D on bottom screenArisotura2019-05-16
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| | * BAHAHAHHHHArisotura2019-05-16
| | | | | | | | | | | | HARK HARK HARK
| | * BAHAHAHAHAHAHAHAAArisotura2019-05-16
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| | * Arisotura is a fucking derpArisotura2019-05-16
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| | * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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| | * don't hardcode screen sizesArisotura2019-05-16
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| | * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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| | * botch GL support.Arisotura2019-05-15
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| | * begin butchering uiAreaArisotura2019-05-15
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| | * resolution switch somewhat functionalArisotura2019-05-12
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| | * don't scale the screen gapArisotura2019-05-12
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| | * de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | | | | | | | | | | | init framebuffer to black. fix bugs.
| | * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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| | * split framebuffer.Arisotura2019-05-12
| | | | | | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
| | * add relevant config entriesArisotura2019-05-12
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| | * draft video settings dialog with the envisioned featuresArisotura2019-05-11
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| | * welpArisotura2019-05-11
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| | * scale screen gapArisotura2019-05-11
| | | | | | | | | | | | also moar optimization...
| | * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | | | | | | | | | * fix bugs
| | * lay base for hi-res renderingArisotura2019-05-03
| | | | | | | | | | | | IT'S A PILE OF HACKS
| | * glörgArisotura2019-04-01
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| | * * move GL init to main threadArisotura2019-04-01
| | | | | | | | | | | | * fix potential bug causing the screen bitmap to be created twice
| | * first attempt at thingsArisotura2019-04-01
| | | | | | | | | | | | (also fix softrenderer reset)
| | * adding that file might be good, tooArisotura2019-03-31
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| | * * add some GL base to libui (only for Windows for now)Arisotura2019-03-31
| | | | | | | | | | | | * make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
| | * draft API for OpenGL shito in libuiArisotura2019-03-31
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* | | Ensure that 'Limit framerate' option is synced with the toggle hotkeysJon Pacheco2019-05-14
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* | | Add fast forward hotkeysJon Pacheco2019-05-12
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* | Merge pull request #398 from Nadia-h/masterArisotura2019-05-07
|\ \ | | | | | | Revamp CMake build system
| * | Removed commented codeNadia Holmquist Pedersen2019-05-01
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| * | Remove unnecessary commonted-out linesNadia Holmquist Pedersen2019-05-01
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| * | Revamp build systemNadia Holmquist Pedersen2019-05-01
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* | | Fix all -Wwrite-strings warningsCameron Cawley2019-05-04
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* / avoid potential division by zero in framerate counting when running ↵Arisotura2019-04-27
|/ | | | uberfast. likely fixes #394
* fix stupid compilation issues on LinuxPoroCYon2019-03-30
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* fix potential memleak under WindowsArisotura2019-03-30
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* * remove EmuDirectory from the coreArisotura2019-03-27
| | | | * rework OpenLocalFile(), make the code more elegant, also fixes #352
* * move melon_fopen_local() to Platform.cppArisotura2019-03-27
| | | | | * make it require that the file already exist (hopefully fixing config saving bug) * finally axe melon_fopen.cpp
* move melon_fopen() to Platform.cppArisotura2019-03-27
| | | | melon_fopen_local() will need fixoring