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path: root/src/libui_sdl/main.cpp
Commit message (Collapse)AuthorAge
* fix oversight regarding hotkey joystick buttons. also prevent triggering the ↵StapleButter2018-12-16
| | | | lid command a billion times in a row with a joystick button.
* prevent crash if mic init failsStapleButter2018-12-16
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* make it even safererStapleButter2018-12-16
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* avoid potential crash with EmuDirectory if we somehow got no argv or an ↵StapleButter2018-12-16
| | | | empty path
* Merge pull request #285 from abcdjdj/limit_fpsStapleButter2018-12-15
|\ | | | | Add option to limit framerate from UI
| * Add option to limit framerate from UIMadhav Kanbur2018-11-21
| | | | | | | | Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* | libui/GTK: remember directory in which the latest loaded ROM was, point file ↵StapleButter2018-12-14
| | | | | | | | picker to it. behavior under Windows will likely stay unchanged as the Windows file picker already does that.
* | avoid crash when the mic WAV couldn't be loadedStapleButter2018-12-14
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* | fix possible overflow in wav resampling. now it doesn't shit itself when ↵StapleButter2018-12-14
| | | | | | | | loading large wavs.
* | fix some wav/mic bugsStapleButter2018-12-14
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* | finalize microphone code (hooked to all settings etc)StapleButter2018-12-14
| | | | | | | | also add volume setting
* | add dialog for audio settings, flesh it outStapleButter2018-12-14
| | | | | | | | not functional yet tho
* | hook lid close/open to the actual hotkey systemStapleButter2018-12-14
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* | add hotkey config values.StapleButter2018-12-14
| | | | | | | | | | duplicate DlgInputConfig so that it can also do hotkey config. also prevent from opening those config dialogs a billion times.
* | proof-of-concept code for closing/opening lid.StapleButter2018-12-14
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* | b0rpStapleButter2018-12-14
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* | release audio devices properlyStapleButter2018-12-13
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* | proof-of-concept code for feeding a WAV to microphone input.StapleButter2018-12-13
| | | | | | | | this eventually needs a proper UI.
* | preliminary microphone code. requires an actual microphone. resulting audio ↵StapleButter2018-12-12
| | | | | | | | is farty and blargy as fuck.
* | send console output to parent process's console.StapleButter2018-12-12
| | | | | | | | this way Windows release builds can get console output if run from cmd.exe, just like under Linux
* | move config-file seeking code to its own thing.StapleButter2018-12-11
| | | | | | | | | | look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini. rewrite WinMain() wrapper.
* | change where audio/joystick are inited, attempting to fix potential COM ↵StapleButter2018-12-11
| | | | | | | | initialize issues
* | begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | | | | | caches were off, so everything will be slow as shit.
* | do not require dpad mappings for joystick axis to workStapleButter2018-12-02
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* * store all 32 matrix stack entries in savestates instead of 31.StapleButter2018-11-05
| | | | | * bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg. * avoid relocating the savefile if loading a savestate fails.
* fuck that shit.StapleButter2018-10-26
| | | | | | | | I fucking give up. Windows actually doesn't want to cooperate either, and is being utter shit. so, I'm going to do it the desmume way.
* until we actually get somewhere with the menu crap... fix potential crashes ↵StapleButter2018-10-26
| | | | when exiting.
* misc thingsStapleButter2018-10-24
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* separate SRAM setting coded, I guessStapleButter2018-10-24
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* * code function for relocating the savefile.StapleButter2018-10-23
| | | | | * don't bitch at the user when trying to load a savestate file that doesn't exist. * grey out 'load state' items if there is no file.
* pass savefile name to NDS::LoadROM() instead of having the core generate it.StapleButter2018-10-23
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* * start coding UI shito for savestatesStapleButter2018-10-23
| | | | | * change default mapping for L button to the key right next to Shift because we're gonna derp around with it * still some shito to fix, but hang on, we're getting there
* hax, finally making savestates usableStapleButter2018-10-18
| | | | | | | | F1 to save, F2 to load. filename hardcoded for now. shits itself: * when the 3D engine is used * when a debugger is used (heh)
* fixor copyright years.StapleButter2018-09-15
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* Load bios, firmware and melonDS.ini from executable or ~/.config/melonds or ↵Zion Nimchuk2018-01-11
| | | | AppData
* libui/windows: don't explode if setWindowText() fails. fixes random crash ↵StapleButter2017-12-17
| | | | | | when closing window. also add extra safety, can't hurt.
* fix ScreenGap loading, fixes #218StapleButter2017-12-12
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* audio: change output rate to 47340Hz, add resampler with small margin to ↵StapleButter2017-12-11
| | | | | | elimiate pops/clicks due to output rate fluctuation output rate is picked such that 1024 samples at that rate equal exactly 710 samples at the SPU's output rate
* urgl. how could I let something that dumb slip inStapleButter2017-12-07
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* add option to toggle filteringStapleButter2017-12-07
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* ensure proper minimum window size at all timesStapleButter2017-12-07
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* libui/GTK: fix drawmatrix transform order to match Windows. fixes rotation.StapleButter2017-12-05
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* libui/GTK: start adding submenu support. cleanup still has to be done. use ↵StapleButter2017-12-05
| | | | uiMenuAppendCheckItem() for checkable items.
* don't pointlessly restrict the window sizeStapleButter2017-11-23
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* * remember screen rotation/gap/etc settingsStapleButter2017-11-23
| | | | * fix menu cleanup to take submenus into account properly, so it doesn't crash when exiting
* properly resize window when changing display settings, etcStapleButter2017-11-23
| | | | begin polishing things
* libui: add API for setting a background color for uiArea. (TODO: do for GTK)StapleButter2017-11-23
| | | | make window background black.
* (finally) fix soundStapleButter2017-11-11
| | | | | | * reset capture position when starting capture * reorder channel/capture handling * implement FIFO for channel and capture
* make screen rotation configurable. start making it all clean.StapleButter2017-11-09
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* make touchscreen code take rotation into accountStapleButter2017-11-09
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