Commit message (Collapse) | Author | Age | |
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* | integrate changes from ARM64 backend and more | RSDuck | 2020-04-26 |
| | | | | | | | | | - better handle LDM/STM in reg alloc - unify Halted and IRQ in anticipation for branch inlining - literal optimisations can be disabled in gui - jit blocks follow simple returns - fix idle loop detection - break jit blocks on IRQ (fixes saving in Pokemon White) | ||
* | decrease jit block cache address granularity | RSDuck | 2020-04-26 |
| | | | | | | | fixes Dragon Quest IX move code with side effects out of assert, fixes release build (thanks to m4wx for this one) also remove some leftovers of jit pipelining | ||
* | remove debug printing | RSDuck | 2020-04-26 |
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* | optimise away unneeded flag sets | RSDuck | 2020-04-26 |
| | | | | | - especially useful for thumb code and larger max block sizes - can still be improved upon | ||
* | abandon pipelining on jit | RSDuck | 2020-04-26 |
| | | | | | fixes Golden Sun Dawn this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state. | ||
* | jit: add compile option | RSDuck | 2020-04-26 |
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* | jit: make everything configurable | RSDuck | 2020-04-26 |
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* | Update main.cpp | niemand-deu | 2020-02-26 |
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* | update copyright years | Arisotura | 2020-02-14 |
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* | Merge pull request #546 from nadiaholmquist/feature/unix-xdg | Arisotura | 2020-01-28 |
|\ | | | | | Make melonDS properly installable systemwide on UNIX systems | ||
| * | Tell the user where to place romlist.bin if it can't be found for UNIX ↵ | Nadia Holmquist Pedersen | 2019-12-05 |
| | | | | | | | | non-portable builds. | ||
| * | Add a UNIX_PORTABLE build option, turning it off makes a build of melonDS ↵ | Nadia Holmquist Pedersen | 2019-12-04 |
| | | | | | | | | suitable for systemwide installation. | ||
* | | Merge pull request #550 from rzumer/slot2 | Arisotura | 2020-01-28 |
|\ \ | | | | | | | Support GBA game cartridges for DS connectivity | ||
| * | | Split GBA Reset and Eject logic into two sets | Raphaël Zumer | 2019-12-22 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows solving some crashes and provides more flexibility in how GBA cartridges change state between soft and hard resets. Since save states including GBA data do not carry over the original save file path, and the GBA cartridge is being reset along with the other parts of the system, this is needed to avoid losing the GBA state on reset following a state load, while preserving the behavior where cartridges are ejected when calling Stop(). | ||
| * | | Make solar sensor hotkeys configurable | Raphaël Zumer | 2019-12-18 |
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| * | | Display solar sensor level changes on OSD | Raphaël Zumer | 2019-12-10 |
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| * | | Properly pass through GBA GPIO writes | Raphaël Zumer | 2019-12-10 |
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| * | | Hook up solar sensor control to the UI | Raphaël Zumer | 2019-12-10 |
| | | | | | | | | | | | | It uses hardcoded keypad left and right arrows. | ||
| * | | Eject GBA cartridges on stop from the UI | Raphaël Zumer | 2019-12-09 |
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| * | | Keep GBA carts loaded when booting to firmware | Raphaël Zumer | 2019-12-08 |
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| * | | Hook up the GBA slot to the UI | Raphaël Zumer | 2019-12-08 |
| |/ | | | | | | | | | | | | | | | | | A GBA cartridge may be loaded in the same way as a DS cartridge. If the extension of the selected file is "gba", it will be treated as a GBA file. The system boot logic is still centered around the DS cartridge, so loading a GBA file will not start or reset it. | ||
* / | * prevent potential race condition while changing window title | Arisotura | 2019-12-30 |
|/ | | | | | | * cap framerate at 1000FPS fixes #547 | ||
* | add warning against hacked firmware dumps | Arisotura | 2019-11-08 |
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* | HARK HARK HARK HARK | Arisotura | 2019-09-13 |
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* | see, Arisotura, was it that hard? | Arisotura | 2019-09-04 |
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* | blarg | Arisotura | 2019-09-04 |
| | | | | here, have code | ||
* | Merge pull request #505 from Zettymaster/master | Arisotura | 2019-09-01 |
|\ | | | | | Add warning message if romlist.bin is not found | ||
| * | add warning message if romlist.bin is not found | Lukas Wienke | 2019-08-15 |
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* | | add VSync toggle | Arisotura | 2019-09-01 |
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* | | more fixes to audio output | Arisotura | 2019-09-01 |
| | | | | | | | | maybe by 2034 we'll finally get that shit going | ||
* | | * new FPS limiter | Arisotura | 2019-08-29 |
|/ | | | | | | * new audio output/sync method about fucking time | ||
* | start botching the FPS limiter | Arisotura | 2019-07-12 |
| | | | | results in shitty audio because it's overflowing the buffer | ||
* | input: don't check modifiers for regular input | Arisotura | 2019-07-09 |
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* | HARK HARK HARK | Arisotura | 2019-06-25 |
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* | fix OpenGL deinit when closing emu | Arisotura | 2019-06-25 |
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* | fix bug when mapping a joystick axis control but no button | Arisotura | 2019-06-20 |
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* | OpenGL: disable vsync, atleast under Windows | Arisotura | 2019-06-20 |
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* | add setting for showing/hiding OSD | Arisotura | 2019-06-12 |
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* | add pause/reset hotkeys | Arisotura | 2019-06-12 |
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* | rework input/hotkey code to suck less, implement the new features | Arisotura | 2019-06-12 |
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* | fix bugs, make it more responsive | Arisotura | 2019-06-11 |
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* | add ability to map joystick axes, too | Arisotura | 2019-06-11 |
| | | | | and add support for multiple hats | ||
* | begin work on multiple joystick support | Arisotura | 2019-06-11 |
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* | add some OSD messages. prepare shit. | Arisotura | 2019-06-11 |
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* | fix ass-stupid bug in CP15 PU region setup | Arisotura | 2019-06-10 |
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* | fix more stupid shit. askzjkdsf | Arisotura | 2019-06-09 |
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* | fix last bugs when changing video settings with no game loaded | Arisotura | 2019-06-08 |
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* | Merge branch 'master' into fast-forward-hotkey | Arisotura | 2019-06-04 |
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| * | use OSD for some actual purposes | Arisotura | 2019-06-03 |
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| * | take the OSD shito somewhere | Arisotura | 2019-06-03 |
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