| Commit message (Collapse) | Author | Age |
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Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid
repeated and superfluous calculation within the nested loop at the
point of index lookup.
A speedup was observed, from ~7ms, to a consistent 1ms
(i.e. now practically instantaneous) through timing with
std::chrono::high_resolution_clock.
Also improve comprehensibility, by using meaningful names, where
appropriate, for loop counter variables.
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* implement channels
* rework power-down support, fixing bugs
* fix bug when W_BeaconInterval is zero
* fix potential missing IRQs when writing to W_IE
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Store the BIOS images in `NDSArgs`/`DSiArgs` through pointers, not directly
- This will make it easier to keep such objects on the stack
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fixes issue where game doesn't properly start after changing settings
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Use QT again for opening file so that we don't depend on locale
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Probably not a good choice for most DS games unless you really want a
very soft sound, but it could be fun if you wanted to run lolSnes in
melonDS :p
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Should remove the artifacts caused by the previous nearest
resampling. May be worth replacing with something better in the
future, but this is an improvement for now.
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avoids the issue of saves being created for roms that dont use save files.
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* check if an nds save file can be opened for writing
also add the ability to open a file in append mode
* fix multi-instance saves
also move the check for file writability into a separate function (probably uneeded?)
* implement check for gba roms
* move rom load error messages into the functions
also finish gba slot (oops)
* improve error string
* check write perms before saving path settings
* fix memory leak
* check for writability of firmware/nand/sds
* add secondary checks for nand/firmware
* add check for config file being writable
* Return the file write error as a QString to avoid the invalid char*
causing a garbled error message.
Qt wants it as QString either way.
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Mainly useful for those who want dark mode on Windows.
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* Reload the SD card for `CartSD` and all subclasses
* Make `ROMManager::LoadDLDISDCard` delegate to `GetDLDISDCardArgs`
* Add a method overload for `CartSD::SetSDCard`
* Initialize new SD card images with the correct size
* Sync the old card to the host (if applicable) when move-assigning a new one
* Only sync the old card to the host if it's not read-only
* Remove static state in `FATStorage`
- Replace `FF_ReadStorage` and `FF_WriteStorage` with lambda functions
- Keep open and use the single `File` handle throughout the `FATStorage`'s life
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our linker flags
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* Simplify the SRAM's representation in `NDSCartArgs`
- I overthought this one.
- I could've just checked `args && args->SRAM`, but then some other poor bastard might make this mistake.
- Don't mix `pair`, `optional`, and `unique_ptr` all at once, kids.
* Fix a `nullptr` read
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* Fix detection of native NDS ARM BIOS images
- Instead of checking for built-in BIOS images, now the altered methods check for native ones
- The CRC32 must match exactly; patched BIOS images will result in `false`
* Encapsulate `NDS::ARM9BIOS` and `ARM7BIOS`
- Also compute the checksum only when setting the BIOS
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* Allow 3D renderers to be created without passing `GPU` to the constructor
* Make the initial 3D renderer configurable via `NDSArgs`
* Fix a compiler error
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Fixes build in the MSYS2 Clang/ClangARM64 environments.
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