Commit message (Collapse) | Author | Age | |
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* | Make limit framerate default instead of audio sync | Nadia Holmquist Pedersen | 2021-08-04 |
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* | fix pause when inactive | RSDuck | 2021-08-02 |
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* | Fix for #1119 'Add "frame step" hotkey' | gal20 | 2021-07-30 |
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* | only open microphone when actually needed. fixes #1165 | Arisotura | 2021-07-29 |
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* | Merge branch 'master' of https://github.com/Arisotura/melonDS | Arisotura | 2021-07-20 |
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| * | enable undo savestate load in the gui | RSDuck | 2021-07-17 |
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* | | oopsies | Arisotura | 2021-07-20 |
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* | Add ROM Header struct and ROM info dialog (#1095) | WaluigiWare64 | 2021-07-02 |
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* | UI: detect and save when window is maximized, and restore it as such. fixes ↵ | Arisotura | 2021-06-20 |
| | | | | #1135 | ||
* | Add "frame step" hotkey and function (#1119) | cat | 2021-06-05 |
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* | Explicitly set NoRole on the setup cheats option so Qt on mac will stop ↵ | Nadia Holmquist Pedersen | 2021-06-05 |
| | | | | stealing it | ||
* | frontend: handle tablet and touch events | RSDuck | 2021-05-24 |
| | | | | fixes #654 and #548 | ||
* | Remove outdated frontend solar sensor code (#1102) | Raphaël Zumer | 2021-05-16 |
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* | ASSFUCKING STUPID SHITPILE. | Arisotura | 2021-05-06 |
| | | | | | | fixes #1044 (also add separator for cleaner menu) | ||
* | Explicitly include ${SDL2_PREFIX}/include | Nadia Holmquist Pedersen | 2021-05-02 |
| | | | | this only accidentally worked before | ||
* | Fix minimum Darwin version for targeting 10.15 | Nadia Holmquist Pedersen | 2021-05-02 |
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* | Fix macOS right modifier detection. | Nadia Holmquist Pedersen | 2021-04-29 |
| | | | | | | Turns out my system was affected by a bug with modifier remapping in macOS causing some of my left/right modifiers to be swapped. This commit fixes them to be the correct values. | ||
* | request repaint instead of update after each frame | RSDuck | 2021-04-29 |
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* | macOS: Assign "Preferences..." to emu settings without also removing it from ↵ | Nadia Holmquist Pedersen | 2021-04-27 |
| | | | | the config menu | ||
* | fix some more case sensitive shito | Arisotura | 2021-04-26 |
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* | more of the same (actually fix the bug I was having) | Arisotura | 2021-04-26 |
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* | 'aight | Arisotura | 2021-04-25 |
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* | add more Mac crap. hoping the weird characters made it through. | Arisotura | 2021-04-25 |
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* | try to cover right-mod keys under MacOS I guess | Arisotura | 2021-04-25 |
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* | hopefully remove shitty hack | Arisotura | 2021-04-25 |
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* | Actually use the new script... | Nadia Holmquist Pedersen | 2021-04-25 |
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* | More 10.14 fixes also make the version check in cmakelists actually work | Nadia Holmquist Pedersen | 2021-04-25 |
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* | Cart refactor (#1073) | Arisotura | 2021-04-25 |
| | | | complete cart-interface refactor, will make this code a lot easier to deal with | ||
* | Add support for building with Qt6 (#865) | Nadia Holmquist Pedersen | 2021-04-24 |
| | | | Co-authored-by: WaluigiWare64 <68647953+WaluigiWare64@users.noreply.github.com> | ||
* | Improve macOS bundling (#1067) | Nadia Holmquist Pedersen | 2021-04-21 |
| | | | | | | | * Improve macOS bundling * Bundle libs for macOS CI * Add MACOS_BUILD_DMG CMake option and make the CI upload the DMG so we don't lose executable permissions. * Manually copy plugins if macdeployqt doesn't * Ad-hoc codesign the app | ||
* | Fix up menu roles a bit | Nadia Holmquist Pedersen | 2021-04-19 |
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* | make path inputs support drag/dropping files onto them to add the path ↵ | Arisotura | 2021-03-29 |
| | | | | quickly. fixes #1033 | ||
* | keep recent filenames from being absurdly long in the menu | Arisotura | 2021-03-27 |
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* | Update copyright year and add missing GPL headers part 2 | WaluigiWare64 | 2021-03-21 |
| | | | | | Looks like a lot of files were missed... Closes #1036 | ||
* | Allow bundling libraries on macOS (#1013) | WaluigiWare64 | 2021-03-21 |
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* | update copyright year and add missing GPL headers | RSDuck | 2021-03-12 |
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* | Include winsock2.h before windows.h | WaluigiWare64 | 2021-02-23 |
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* | Fix OpenGL display scaling on high DPI (#1011) | Nadia Holmquist Pedersen | 2021-02-22 |
| | | | | | | | * Fix OpenGL display scaling on high DPI * Scale the OSD too * Fix indent | ||
* | fix #1010 | RSDuck | 2021-02-22 |
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* | Remove unneeded OpenGL loading function code (#1006) | WaluigiWare64 | 2021-02-17 |
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* | use syncs instead of glFinish | RSDuck | 2021-02-16 |
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* | use std::function in Thread_Create so we can revert back to using it | RSDuck | 2021-02-11 |
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* | Remove code duplication in `onChangeScreenSize` (#968) | gal20 | 2021-02-09 |
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* | Allow for a more modular renderer backends (#990) | Wunk | 2021-02-09 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Draft GPU3D renderer modularization * Update sources C++ standard to C++17 The top-level `CMakeLists.txt` is already using the C++17 standard. * Move GLCompositor into class type Some other misc fixes to push towards better modularity * Make renderer-implementation types move-only These types are going to be holding onto handles of GPU-side resources and shouldn't ever be copied around. * Fix OSX: Remove 'register' storage class specifier `register` has been removed in C++17... But this keyword hasn't done anything in years anyways. OSX builds consider this "warning" an error and it stops the whole build. * Add RestartFrame to Renderer3D interface * Move Accelerated property to Renderer3D interface There are points in the code base where we do: `renderer != 0` to know if we are feeding an openGL renderer. Rather than that we can instead just have this be a property of the renderer itself. With this pattern a renderer can just say how it wants its data to come in rather than have everyone know that they're talking to an OpenGL renderer. * Remove Accelerated flag from GPU * Move 2D_Soft interface in separate header Also make the current 2D engine an "owned" unique_ptr. * Update alignment attribute to standard alignas Uses standardized `alignas` rather than compiler-specific attributes. https://en.cppreference.com/w/cpp/language/alignas * Fix Clang: alignas specifier Alignment must be specified before the array to align the entire array. https://en.cppreference.com/w/cpp/language/alignas * Converted Renderer3D Accelerated to variable This flag is checked a lot during scanline rasterization. So rather than having an expensive vtable-lookup call during mainline rendering code, it is now a public constant bool type that is written to only once during Renderer3D initialization. | ||
* | Add NetBSD support (#985) | WaluigiWare64 | 2021-02-03 |
| | | | | Note - This will require PaX MPROTECT to be disabled for melonDS by running: paxctl +m melonDS | ||
* | prevent race condition around framebuffers | RSDuck | 2021-02-02 |
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* | Initialise cursor hiding timer before potential deletion of ScreenPanelGL | WaluigiWare64 | 2021-01-29 |
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* | call glFlush only once | RSDuck | 2021-01-29 |
| | | | | | that seems to atleast get rid of the flicker the weird issue that clears don't work is still there | ||
* | Don't save the window size to the config if in full screen (#933) | Nadia Holmquist Pedersen | 2021-01-27 |
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* | Use libepoxy to load in OpenGL functions (#960) | WaluigiWare64 | 2021-01-26 |
| | | | | | | | | | | | * Use libepoxy to load in OpenGL functions Prevents having to load them in manually * Install libepoxy in the CI * Do not link OpenGL libraries, libepoxy opens them itself * Add libepoxy to build instructions |