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* move 'randomize MAC' setting to firmware settings, and add setting for ↵Arisotura2021-11-19
| | | | | | changing the MAC. make things overall betterer.
* finally decouple Config from the core. baahhahahahahArisotura2021-11-18
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* Generate a simple non-bootable firmware when not provided. (v2) (#1175)Adrian Siekierka2021-10-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Generate a simple non-bootable firmware when not provided. * Expose Username and Language into settings dialog. * Add firmware overrides for more settings. Also make override optionals when a firmware is provided. * Refactor firmware settings into separate dialog. * use usernameLength instead of u16Username.length() (#3) * Fix curly braces code-style. * LoadUserSettingsFromConfig: convert from UTF-8 to UTF-16 via wstring_convert * Fix firmware username capitalization. * cleanup firmware backup logic * Put brace where it should be Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com> Co-authored-by: Filippo Scognamiglio <flscogna@gmail.com> Co-authored-by: kyandora <71771686+kyandora@users.noreply.github.com> Co-authored-by: Filippo Scognamiglio <filippo.scognamiglio@felgo.com> Co-authored-by: RSDuck <RSDuck@users.noreply.github.com> Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>
* Redesign the Input dialog (#1226)Rayyan Ansari2021-09-30
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* having fun with fatfs (#1189)Arisotura2021-08-24
| | | | * patch TSC coords in DSi mode * DSiware importer and shit
* Call emuPause before loading a ROM so we don't crash if one is already loadedNadia Holmquist Pedersen2021-08-23
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* macOS: Allow opening ROMs with melonDS from Finder.Nadia Holmquist Pedersen2021-08-23
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* SPU: Emulate SOUNDBIAS and 10-bit degradeNadia Holmquist Pedersen2021-08-17
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* tidbitsArisotura2021-08-08
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* factor duplicate code in micLoadWav(). also add support for all sorts of WAV ↵Arisotura2021-08-08
| | | | formats SDL can support.
* fix pissfucking touchscreen (again)Arisotura2021-08-08
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* Audio interpolation (#1176)Arisotura2021-08-08
| | | add audio interpolation (emulation improvement)
* only open microphone when actually needed. fixes #1165Arisotura2021-07-29
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* Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2021-07-20
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| * enable undo savestate load in the guiRSDuck2021-07-17
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* | oopsiesArisotura2021-07-20
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* Add ROM Header struct and ROM info dialog (#1095)WaluigiWare642021-07-02
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* UI: detect and save when window is maximized, and restore it as such. fixes ↵Arisotura2021-06-20
| | | | #1135
* Add "frame step" hotkey and function (#1119)cat2021-06-05
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* Explicitly set NoRole on the setup cheats option so Qt on mac will stop ↵Nadia Holmquist Pedersen2021-06-05
| | | | stealing it
* frontend: handle tablet and touch eventsRSDuck2021-05-24
| | | | fixes #654 and #548
* Remove outdated frontend solar sensor code (#1102)Raphaël Zumer2021-05-16
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* ASSFUCKING STUPID SHITPILE.Arisotura2021-05-06
| | | | | | fixes #1044 (also add separator for cleaner menu)
* request repaint instead of update after each frameRSDuck2021-04-29
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* macOS: Assign "Preferences..." to emu settings without also removing it from ↵Nadia Holmquist Pedersen2021-04-27
| | | | the config menu
* fix some more case sensitive shitoArisotura2021-04-26
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* more of the same (actually fix the bug I was having)Arisotura2021-04-26
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* Cart refactor (#1073)Arisotura2021-04-25
| | | complete cart-interface refactor, will make this code a lot easier to deal with
* Fix up menu roles a bitNadia Holmquist Pedersen2021-04-19
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* keep recent filenames from being absurdly long in the menuArisotura2021-03-27
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* update copyright year and add missing GPL headersRSDuck2021-03-12
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* Fix OpenGL display scaling on high DPI (#1011)Nadia Holmquist Pedersen2021-02-22
| | | | | | | * Fix OpenGL display scaling on high DPI * Scale the OSD too * Fix indent
* fix #1010RSDuck2021-02-22
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* Remove unneeded OpenGL loading function code (#1006)WaluigiWare642021-02-17
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* use syncs instead of glFinishRSDuck2021-02-16
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* Remove code duplication in `onChangeScreenSize` (#968)gal202021-02-09
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* Allow for a more modular renderer backends (#990)Wunk2021-02-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Draft GPU3D renderer modularization * Update sources C++ standard to C++17 The top-level `CMakeLists.txt` is already using the C++17 standard. * Move GLCompositor into class type Some other misc fixes to push towards better modularity * Make renderer-implementation types move-only These types are going to be holding onto handles of GPU-side resources and shouldn't ever be copied around. * Fix OSX: Remove 'register' storage class specifier `register` has been removed in C++17... But this keyword hasn't done anything in years anyways. OSX builds consider this "warning" an error and it stops the whole build. * Add RestartFrame to Renderer3D interface * Move Accelerated property to Renderer3D interface There are points in the code base where we do: `renderer != 0` to know if we are feeding an openGL renderer. Rather than that we can instead just have this be a property of the renderer itself. With this pattern a renderer can just say how it wants its data to come in rather than have everyone know that they're talking to an OpenGL renderer. * Remove Accelerated flag from GPU * Move 2D_Soft interface in separate header Also make the current 2D engine an "owned" unique_ptr. * Update alignment attribute to standard alignas Uses standardized `alignas` rather than compiler-specific attributes. https://en.cppreference.com/w/cpp/language/alignas * Fix Clang: alignas specifier Alignment must be specified before the array to align the entire array. https://en.cppreference.com/w/cpp/language/alignas * Converted Renderer3D Accelerated to variable This flag is checked a lot during scanline rasterization. So rather than having an expensive vtable-lookup call during mainline rendering code, it is now a public constant bool type that is written to only once during Renderer3D initialization.
* prevent race condition around framebuffersRSDuck2021-02-02
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* Initialise cursor hiding timer before potential deletion of ScreenPanelGLWaluigiWare642021-01-29
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* call glFlush only onceRSDuck2021-01-29
| | | | | that seems to atleast get rid of the flicker the weird issue that clears don't work is still there
* Don't save the window size to the config if in full screen (#933)Nadia Holmquist Pedersen2021-01-27
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* Use libepoxy to load in OpenGL functions (#960)WaluigiWare642021-01-26
| | | | | | | | | | | * Use libepoxy to load in OpenGL functions Prevents having to load them in manually * Install libepoxy in the CI * Do not link OpenGL libraries, libepoxy opens them itself * Add libepoxy to build instructions
* Add hybrid layout (#772)gal202021-01-25
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* more screen modesRSDuck2021-01-24
| | | | | - add support for different aspect ratios - add support for displaying only one screen at once
* Fix crash if OpenGL version is lower than requirementsWaluigiWare642021-01-24
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* fix last commitWaluigiWare642021-01-22
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* Add option to pause emulation when focus is lostWaluigiWare642021-01-22
| | | | Fixes #875
* Polish up archive support (#930)Madhav Kanbur2021-01-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix directory path when extracting from archive * Don't create new dir in execution dir of melonds * Create it beside the archive instead Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * ArchiveUtil : Use QT functions for I/O * Make it more platform independent, cleaner * Fixes permission related crash on linux Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * NDSCart : Abstract out common code in LoadROM() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Extract nds roms to memory * Some stuff is still broken in the frontend Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * GBACart : Abstract out common code in LoadROM() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Extract gba roms to memory Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Integrate archive support with recent files Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * onClickRecentFile : Pause emu thread conditionally * Don't pause at start of the function * If user opens an archive and hits cancel, it won't pause Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Handle Resets when loading from archives * Ask user to pick the rom(s) again (i.e. GBA & NDS) when there are multiple files in the archive(s) * Directly load if only 1 file Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Archive support for drag-n-drop * Also recent files support for drag-n-drop Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * main : Allocate rombuffer objects on stack * Less messy, decreases chances of memory leaks * Underlying implementation of qbytearray uses heap (hopefully?) Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * GetSavestateName : Archive support * Construct ssname from srampath (since rompath has archive name) NOTE: In general, archive name != rom file name !!!!!!!!!! Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Add srl and dsi as "direct-load" formats * Direct-load = anything not in an archive Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Don't use static functions Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Remove QT stuff from Util_ROM * Also, during reset, directly load file from archive (no rom picker) Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Remove QT includes from FrontendUtil.h Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM/LoadROM() : Use SetupDSiNAND() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM/Reset() : Use strrchr() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM : Put Archive stuff behind ifdefs Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * main: Set parent widget for archive dialog boxes Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Revert "Util_ROM/Reset() : Use strrchr()" This reverts commit c8af6f066f6aa15e5557e478417edb125cad0809.
* Add option to hide mouse on inactivity (#955)WaluigiWare642021-01-21
| | | Also allow user to specify how long to wait before hiding
* Add hotkey to swap screens (#953)gal202021-01-18
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