| Commit message (Collapse) | Author | Age |
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* get this started
* implement DSi RTC commands
* set up RTC clock timer. lay down basic idea of a clock.
* make the date/time registers writable
* move RTC state to its own structure, to make it easier to deal with
* more RTC work
lay base for date/time dialog
* get the bulk of the RTC functionality going
* much simpler design for RTC stuff
* aha, that is what it is
* start working on the RTC IRQ
* implement all types of RTC IRQ
* start refining sleep mode. code still kinda sucks.
* implement keypad IRQ
* refine it some more
* shut the fuck uuuuuupppppppppppppp
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* gdbstub beginnings
* gdbstub: finish gdb impl things, next up is integration with melonDS
* holy fuck the gdbstub works
* gdb breakpoints work, but there's a mysterious crash on continue
* fix memory corruption that sometimes happened, and make resetting the console thru gdb work
* remove some gdb debug printing
* fix things in gdbstub
* separate option for enabling gdbstub
* add mode-dependent CPU registers
* C++ize the GDBstub code
* add gdbstub config in emu settings dialog
* make sure gdb is disabled when jit is enabled
* Remove unnecessary compiler flags, mark ARMJIT assembly code as no-execute-stack
This hardens the binary a little bit against common exploitation methods
* add option to wait for debugger attach on startup
* only insert GNU stack notes on linux
* disable gdbstub enable checkbox when jit is enabled
* fix non-linux incompatibilities
* enable gdbstub by default
* fix issues with gdbstub settings disable stuff
* format stuff
* update gdb test code
* Fix segfault when calling StubCallbacks->GetCPU()
C++ overrides are hard. Please I'm just a lowly C programmer.
* fix packet size not being sent correctly
Thanks to @GlowingUmbreon on Github for troubleshooting this
* fix select(2) calls (i should read docs more properly)
* fix GDB command sequencing/parsing issue (hopefully)
* [GDB] implement no-ack mode
* fix sending ack on handshake
* get lldb to work
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* Introduce some Platform calls for managing dynamic libraries
* Add Platform::WriteFATSectors
* Introduce some Platform calls for managing dynamic libraries
* Add Platform::WriteFATSectors
* Change includes of "../types.h" to "types.h"
- Makes it easier to directly include these headers in downstream projects
* Change an include of "../Wifi.h" to "Wifi.h"
* Allow CommonFuncs.cpp to compile on Android
* Tidy up some logging calls
- Use Platform::Log in LAN_Socket.cpp
- Soften some warnings to Debug logs (since they don't necessarily represent problems)
* Add Platform::EnterGBAMode
- Gracefully stop the emulator if trying to enter GBA mode
* Soften some logs that most players won't care about
* Soften some more logs
* Introduce Platform wrappers for file operations
* Fix pointer spacing
* Fix more style nits
* Log the errno when ftruncate fails
* Fix FileSeek offset argument
- With an s32 offset, we couldn't access files larger than 2GB
* Revise Platform::StopEmu to address feedback
- Remove Platform::EnterGBAMode in favor of adding a reason to Platform::StopEmu
- Also rename Platform::StopEmu to Platform::SignalStop
- Add an optional argument to NDS::Stop
- Use the new argument everywhere that the console stops itself
* Rename FileGetString to FileReadLine
- It conveys the meaning better
* Rename FileSeekOrigin::Set to Start
- It conveys the meaning better
* Change definition of FileGetString to FileReadLine
- Oops, almost forgot it
* Rename FlushFile to FileFlush
- To remain consistent with the other File functions
* Add a FileType usage
* Fix line break in FileSeekOrigin
* Document Platform::DeInit
* Clarify that StopReason::Unknown doesn't always mean an error
* Move and document FileType::HostFile
* Remove Platform::OpenDataFile
- Nothing currently uses it
* Refactor Platform::OpenFile and Platform::OpenLocalFile to accept a FileMode enum instead of a string
- The enum is converted to fopen flags under the hood
- The file type is used to decide whether to add the "b" flag
- Some helper functions are exposed for the benefit of consistent behavior among frontends
- Equivalent behavior is maintained
* Fix a tab that should be spaces
* Use Windows' 64-bit implementations of fseek/ftell
* Move Platform::IsBinaryFile to Platform.cpp
- It could vary by frontend
* Remove an unused FileType
* Rename an enum constant
* Document various Platform items
* Use Platform::DynamicLibrary to load libandroid
- And clean it up at the end
* Fix a typo
* Pass the correct filetype to FATStorage
- Since it can be used for DSI NAND images or for SD cards
* Remove Platform::FileType
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* DSi: add option to boot the full boot ROMs
added a config option for this so that this can be enabled or disabled
also added IO regs for DSi GPIO, but those don't do anything yet.
* reset GPIO regs on reset
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* Add proper BPTWL interrupts
* Added DSi power button and volume switch hotkeys
* Added hardware reset workaround
* Adjusted syntax to follow guidelines
* Added DSi output volume synchronization
* Fix trivial member function error
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* Remember the last folder for BIOS files
Add .mmc to the list of NAND filename extensions
* Add .sd file extension for SD images
* Fix UI code according to the review
---------
Co-authored-by: yeah-its-serena <32610623+yeah-its-serena@users.noreply.github.com>
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Toggles which screen is emphasized when the screen sizing is set to
emphasize top or bottom. (Closes issue #1565)
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basically feeding something that isn't a fixed stripe pattern, and emulating enough of the camera hardware to make this work
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* attempt at betterer wifi
* add preliminary sync mechanism
* fix gaps in wifi implementation
* move local-MP comm to its own module instead of cramping Platform.cpp
* remove some stupid cruft
* as you wish, Sorer
(starting work on shared-memory system)
* shared-memory IPC that actually works (albeit Windows-only for now)
* shut up logging from NULL writes on ARM7 (ffs Nintendo learn to code)
* get this somewhat good
* leave client sync mode when host deauths. makes download play actually work.
* start implementing MP-comm error handling
* * add MP-reply error counters
* feeble attempt at fixing slowdown/desync/etc problems
* somewhat better exchange/sync method
* * when entering power-saving mode, be sure to finish transferring the current frame first
* fix misc bug due to old cruft leftover
makes for a more stable connection
* remove a bunch of cruft
* set wifi time interval to 34 cycles instead of 33. games seem sensitive to the general timing of wifi vs the rest of the system, and this seems to make things run better, atleast until I rewrite this to use a proper scheduler.
* more graceful handling of disconnects
* deal with FIFO overflow more gracefully
* BAHAHAHAHAHAHAHAHHHH
THE SNEAKY BASTARDS
so, when the DS receives a beacon with the right BSSID
that beacon's timestamp is copied to USCOUNTER
* attempt at making the connection process smoother for weird games
* * begin adding POWCNT2, only applies to wifi for now
* begin work on wifi scheduler
* implement the shitty timers
* add the RF wakeup thing
* begin work on receiving frames. for now it can just receive melonAP beacons, but hey, it's a start.
* add enough TX functionality that online wifi is a possibility again.
* there are problems with this scheduler thing. committing it anyway
* kind of a rollback... we're gonna work out a compromise on this, I guess
* don't transmit shit if RXCNT.bit15 isn't set
* move RX-finish to its own function. more accurate filtering. implement RXFILTER.
* remove some cruft
* fix some of the shittiness when trying to connect more than two players
* fix some more shittiness
* fix more wifi shittiness (mainly don't try to receive shit while sending a frame)
* run wifi every 8µs. improves performance.
* fix IRQ14/IRQ15
* make this work under Linux
* Make it work on macOS, for now using a custom sem_timedwait
implementation.
If anyone knows anything about mach ports and have an idea for how to
make this work using mach IPC, please do let me know.
* 25ms seems like a good timeout
* begin work on proper multiplayer UI shito.
for now, determine a global instance ID, and derivate the system MAC from it. remove 'randomize MAC' option.
* finish removing RandomizeMAC
* lay groundwork for instance-unique config
* work some on the UI... make it not labelled Fart
* more UI work: make it explicit that some things are instance-unique
* separate firmware files for multiplayer instances
* make instances save to different save files, too
* more UI work, make things somewhat less shitty
* lay base for the multiplayer settings dialog
* actually hook up most of that dialog
* actually implement the fun audio settings
* ensure all the wifi shit is properly savestated and reset. properly update timings for the wifi region when wifi is disabled.
* add more fun labels
* * ignore WEP frames if WEP is off
* implement RX_LEN_CROP
* fake enough of WEP processing to make Inazuma Eleven work
* * do not copy more ROM banner data than actually needed
* avoid trying to read out of bounds if the banner offset is bad
* Fix oversight with the preferences action causing the build to fail on macOS
Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
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also including:
* getting rid of shitty strings
* all new, cleaner ROM handling code
* base for DSi savestates
* GBA slot addons (for now, memory cart)
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changing the MAC.
make things overall betterer.
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