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* Implement in-memory savestates (#1693)Jesse Talavera-Greenberg2023-06-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor Savestate::Var{8,16,32,64} - They now delegate to VarArray - They're declared in the class header so they're likely to be inlined * First crack at refactoring Savestate to work in-memory - Well, third, but who's counting? * Implement Savestate::Finish * Remove the VersionMajor and VersionMinor fields - Instead, pull their values directly from the savestate buffer * Mark a new constructor as explicit * Rename Reset to Rewind * Fix a linebreak * Implement Savestate::Rewind * Add ROMManager::ClearBackupState * Refactor ROMManager to use the refactored Savestate * Capitalize "Least" - It was driving me nuts * Add a log call * Increase default Savestate buffer length to 32MB * Use C-style file I/O instead of C++-style - Dumping bytes to a file with C++'s standard library is a MONSTROUS PAIN IN THE ASS * Quote the savestate's file path for clarity * Write the savestate's length into the header * Add some extra logging calls * Fix section-loading * Remove the deprecated Savestate constructor * Convert a char* to a u32 with memcpy, not a cast * Fix section-handling in loads * Include <cstring> in Savestate.h - This was causing a build error on Linux
* pointless micro optimisationsRSDuck2023-04-28
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* Increase savestate major version (#1567)patata2023-01-19
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* update copyright headersArisotura2022-01-09
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* Custom path support (#1333)Arisotura2022-01-07
| | | | | | | also including: * getting rid of shitty strings * all new, cleaner ROM handling code * base for DSi savestates * GBA slot addons (for now, memory cart)
* BAHAHAHAHAHAHAAAAA-+*~+Arisotura2021-09-02
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* Cart refactor (#1073)Arisotura2021-04-25
| | | complete cart-interface refactor, will make this code a lot easier to deal with
* update copyright year and add missing GPL headersRSDuck2021-03-12
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* Implement "lag frame" flag and counter (#949)SuuperW2021-01-21
| | | | | * Implement "lag frame" flag and counter, and expose flag and both frame counters. BizHawk wants these. * Track frame count and lag frames while the system isn't running.
* add cur vertex and light information to savestateRSDuck2020-12-09
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* remove some UBRSDuck2020-09-04
| | | | | | | - savestates used to read a four bytes from a single byte value - a few unassigned variables - some other things - also make the ROR macro an inline function
* GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
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* detect whether we are running the gameArisotura2020-02-24
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* update copyright yearsArisotura2020-02-14
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* hack so that the GL renderer can render linesArisotura2019-06-12
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* Fix all -Wwrite-strings warningsCameron Cawley2019-05-04
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* also, update copyright nameArisotura2019-01-22
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* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* add missing shit to savestates. bump the version up.StapleButter2018-12-11
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* add some missing shit to savestatesStapleButter2018-11-25
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* add proper support for GXFIFO stalls.StapleButter2018-11-23
| | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed.
* * store all 32 matrix stack entries in savestates instead of 31.StapleButter2018-11-05
| | | | | * bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg. * avoid relocating the savefile if loading a savestate fails.
* fixor copyright years.StapleButter2018-09-15
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* base for savestate crapo.StapleButter2018-09-15
I'm not quite settled yet, so before I can get into the real meat, I figured I'd address some 'popular request' items.