aboutsummaryrefslogtreecommitdiff
path: root/src/NDS.h
Commit message (Collapse)AuthorAge
* use C++ style structs everywhereRSDuck2021-01-02
|
* make things function atleast somewhatArisotura2020-10-26
| | | | no pciture is being actually sent yet
* Merge branch 'master' into dsi_cameraArisotura2020-10-26
|\ | | | | | | | | # Conflicts: # src/DSi_I2C.cpp
| * add functionality to import savefilesRSDuck2020-09-11
| |
* | messin' aroundArisotura2020-09-08
|/
* DSi: make ARM9-clock-selector actually workArisotura2020-08-17
|
* reconcile DSi and JIT, fastmem for x64 and WindowsRSDuck2020-06-30
|
* first steps in bringing over the JIT refactor/fastmemRSDuck2020-06-16
|
* Merge branch 'generic_jit' of https://github.com/Arisotura/melonDS into ↵RSDuck2020-06-16
|\ | | | | | | generic_jit
| * rewrite JIT memory emulationRSDuck2020-06-16
| |
| * make it able to switch between DS and DSi modesArisotura2020-06-01
| |
| * Merge remote-tracking branch 'remotes/origin/master' into melonDSiArisotura2020-05-30
| |\
| | * add back some hotkeys.Arisotura2020-05-19
| | | | | | | | | | | | remove some legacy cruft from NDS.cpp.
| * | Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSiArisotura2020-05-30
| |\|
| * | * add old DS BIOSes and 04004000 BIOS-switchArisotura2019-08-05
| | | | | | | | | | | | | | | fixes audio issues when running DS games * attempt adding other fun shit like dynamic RAM size, but that mostly went nowhere for now
| * | TSC: add backwards-compatibilityArisotura2019-08-04
| | |
| * | lay base for DSi-mode TSCArisotura2019-08-04
| | |
| * | wifi: take this shit further. complete wifi initArisotura2019-08-04
| | |
| * | lots of things. attempting to make wifi init work. not there yet.Arisotura2019-07-24
| | |
| * | tremble upon the NDMA implementationArisotura2019-06-18
| | | | | | | | | | | | that doesn't do much beyond getting stuck
| * | take all the SDMMC shit further. now it's completing MMC init and trying to ↵Arisotura2019-06-18
| | | | | | | | | | | | read shit.
| * | add IE2/IF2Arisotura2019-06-16
| | |
| * | add all sorts of shitArisotura2019-06-13
| | |
| * | BAHAHAHAHHHHArisotura2019-06-13
| | | | | | | | | | | | mostly just going to derp around some, so don't hold your breath here
* | | rewrite JIT memory emulationRSDuck2020-05-09
| |/ |/|
* | detect whether we are running the gameArisotura2020-02-24
| |
* | update copyright yearsArisotura2020-02-14
| |
* | Properly init/deinit the GBA slotRaphaël Zumer2019-12-08
|/
* also, update copyright nameArisotura2019-01-22
|
* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* proof-of-concept code for closing/opening lid.StapleButter2018-12-14
|
* preliminary microphone code. requires an actual microphone. resulting audio ↵StapleButter2018-12-12
| | | | is farty and blargy as fuck.
* add nocashPrint type shitStapleButter2018-12-12
|
* add missing shit to savestates. bump the version up.StapleButter2018-12-11
|
* finish the work on the main loop. finally fix all cases of desync I could ↵StapleButter2018-12-11
| | | | find. also add #ifdef'd debug code to check for desyncs.
* temp commitStapleButter2018-12-11
| | | | almost done killing ARM9/ARM7 desync, f
* take it somewhere.StapleButter2018-12-09
| | | | still need to speed it up a tad.
* start devolving things.StapleButter2018-12-08
| | | | | | also implement proper DMA timings. will not build. don't try.
* begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | caches were off, so everything will be slow as shit.
* add proper support for GXFIFO stalls.StapleButter2018-11-23
| | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed.
* 3D: keep the rasterizer from accidentally going out of bounds when given ↵StapleButter2018-11-04
| | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time.
* Merge pull request #248 from Dirbaio/masterStapleButter2018-10-27
|\ | | | | Two fixes
| * Make Main RAM size configurable in a single place.Dario Nieuwenhuis2018-05-24
| |
* | separate SRAM setting coded, I guessStapleButter2018-10-24
| |
* | pass savefile name to NDS::LoadROM() instead of having the core generate it.StapleButter2018-10-23
| |
* | fix code that would have fucking asplodedStapleButter2018-10-18
| |
* | savestate shito: fix compile errors.StapleButter2018-10-18
| | | | | | | | still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
* | start implementing actual shitoStapleButter2018-09-15
| | | | | | | | (also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
* | fixor copyright years.StapleButter2018-09-15
|/
* attempt at auto-emphasis mode, emphasizing main screenStapleButter2017-10-30
|