Commit message (Collapse) | Author | Age | |
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* | use C++ style structs everywhere | RSDuck | 2021-01-02 |
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* | make things function atleast somewhat | Arisotura | 2020-10-26 |
| | | | | no pciture is being actually sent yet | ||
* | Merge branch 'master' into dsi_camera | Arisotura | 2020-10-26 |
|\ | | | | | | | | | # Conflicts: # src/DSi_I2C.cpp | ||
| * | add functionality to import savefiles | RSDuck | 2020-09-11 |
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* | | messin' around | Arisotura | 2020-09-08 |
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* | DSi: make ARM9-clock-selector actually work | Arisotura | 2020-08-17 |
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* | reconcile DSi and JIT, fastmem for x64 and Windows | RSDuck | 2020-06-30 |
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* | first steps in bringing over the JIT refactor/fastmem | RSDuck | 2020-06-16 |
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* | Merge branch 'generic_jit' of https://github.com/Arisotura/melonDS into ↵ | RSDuck | 2020-06-16 |
|\ | | | | | | | generic_jit | ||
| * | rewrite JIT memory emulation | RSDuck | 2020-06-16 |
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| * | make it able to switch between DS and DSi modes | Arisotura | 2020-06-01 |
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| * | Merge remote-tracking branch 'remotes/origin/master' into melonDSi | Arisotura | 2020-05-30 |
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| | * | add back some hotkeys. | Arisotura | 2020-05-19 |
| | | | | | | | | | | | | remove some legacy cruft from NDS.cpp. | ||
| * | | Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSi | Arisotura | 2020-05-30 |
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| * | | * add old DS BIOSes and 04004000 BIOS-switch | Arisotura | 2019-08-05 |
| | | | | | | | | | | | | | | | fixes audio issues when running DS games * attempt adding other fun shit like dynamic RAM size, but that mostly went nowhere for now | ||
| * | | TSC: add backwards-compatibility | Arisotura | 2019-08-04 |
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| * | | lay base for DSi-mode TSC | Arisotura | 2019-08-04 |
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| * | | wifi: take this shit further. complete wifi init | Arisotura | 2019-08-04 |
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| * | | lots of things. attempting to make wifi init work. not there yet. | Arisotura | 2019-07-24 |
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| * | | tremble upon the NDMA implementation | Arisotura | 2019-06-18 |
| | | | | | | | | | | | | that doesn't do much beyond getting stuck | ||
| * | | take all the SDMMC shit further. now it's completing MMC init and trying to ↵ | Arisotura | 2019-06-18 |
| | | | | | | | | | | | | read shit. | ||
| * | | add IE2/IF2 | Arisotura | 2019-06-16 |
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| * | | add all sorts of shit | Arisotura | 2019-06-13 |
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| * | | BAHAHAHAHHHH | Arisotura | 2019-06-13 |
| | | | | | | | | | | | | mostly just going to derp around some, so don't hold your breath here | ||
* | | | rewrite JIT memory emulation | RSDuck | 2020-05-09 |
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* | | detect whether we are running the game | Arisotura | 2020-02-24 |
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* | | update copyright years | Arisotura | 2020-02-14 |
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* | | Properly init/deinit the GBA slot | Raphaël Zumer | 2019-12-08 |
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* | also, update copyright name | Arisotura | 2019-01-22 |
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* | redesign main emu loop to use timestamps instead of being a trainwreck | StapleButter | 2019-01-05 |
| | | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer | ||
* | proof-of-concept code for closing/opening lid. | StapleButter | 2018-12-14 |
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* | preliminary microphone code. requires an actual microphone. resulting audio ↵ | StapleButter | 2018-12-12 |
| | | | | is farty and blargy as fuck. | ||
* | add nocashPrint type shit | StapleButter | 2018-12-12 |
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* | add missing shit to savestates. bump the version up. | StapleButter | 2018-12-11 |
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* | finish the work on the main loop. finally fix all cases of desync I could ↵ | StapleButter | 2018-12-11 |
| | | | | find. also add #ifdef'd debug code to check for desyncs. | ||
* | temp commit | StapleButter | 2018-12-11 |
| | | | | almost done killing ARM9/ARM7 desync, f | ||
* | take it somewhere. | StapleButter | 2018-12-09 |
| | | | | still need to speed it up a tad. | ||
* | start devolving things. | StapleButter | 2018-12-08 |
| | | | | | | also implement proper DMA timings. will not build. don't try. | ||
* | begin work on general timing renovation. way shitty because it behaves as if ↵ | StapleButter | 2018-12-04 |
| | | | | caches were off, so everything will be slow as shit. | ||
* | add proper support for GXFIFO stalls. | StapleButter | 2018-11-23 |
| | | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed. | ||
* | 3D: keep the rasterizer from accidentally going out of bounds when given ↵ | StapleButter | 2018-11-04 |
| | | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time. | ||
* | Merge pull request #248 from Dirbaio/master | StapleButter | 2018-10-27 |
|\ | | | | | Two fixes | ||
| * | Make Main RAM size configurable in a single place. | Dario Nieuwenhuis | 2018-05-24 |
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* | | separate SRAM setting coded, I guess | StapleButter | 2018-10-24 |
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* | | pass savefile name to NDS::LoadROM() instead of having the core generate it. | StapleButter | 2018-10-23 |
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* | | fix code that would have fucking asploded | StapleButter | 2018-10-18 |
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* | | savestate shito: fix compile errors. | StapleButter | 2018-10-18 |
| | | | | | | | | still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit. | ||
* | | start implementing actual shito | StapleButter | 2018-09-15 |
| | | | | | | | | (also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit) | ||
* | | fixor copyright years. | StapleButter | 2018-09-15 |
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* | attempt at auto-emphasis mode, emphasizing main screen | StapleButter | 2017-10-30 |
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