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* Split the cart parsing and loading steps (#1707)Jesse Talavera-Greenberg2023-06-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Split ROMList into a .cpp file - Its definition in ROMList.h was causing multiple-definition linker errors - Introduce ROMListSize, since you can't take a sizeof() of an extern declaration - Mark ROMList and ROMListSize as const * Update ReadROMParams to accommodate ROMList changes * Split parsing and loading of NDS ROMs - Introduce an NDSCartData class for parsing a ROM file - Introduce InsertROM for loading a NDS cart - Refactor LoadROM to use NDSCartData and InsertROM under the hood * Reset cart state and initialize save memory in the NDSCartData constructor - Otherwise there's no way to know about SRAM-specific attributes before inserting the game * Add a comment to NDSCartData * First crack at splitting parsing and loading for GBACart * Add some logging calls for encrypting the secure area * Log the XXH64 hash of the inserted NDS ROM * Log the XXH64 hash of the secure area after decryption * Add some logging to Key1_LoadKeyBuf * Re-encrypt the secure area when inserting the cart, not when parsing it - This way, constructing a NDSCart doesn't imply a read from the filesystem (as is done in Key1_KeyBuf) * Load Key1_KeyBuf from memory, not from the file system - Now that the cart's secure area isn't re-encrypted until insertion, we can expect that the BIOS will be ready at this point * Add some helper query methods to NDSHeader * Query the DSi region directly from the header instead of checking the ROM again * Introduce a CartType enum - So CartCommon::Type doesn't have to return magic numbers * Reset the cart in NDSCart::InsertROM instead of the NDSCartData constructor - That way the constructor doesn't rely on the config or on file I/O when loading homebrew - This keeps the use of global state closer to one place * Add non-const getters for the carts * Add InsertROM overloads that accept unique_ptrs * Fix a comment * Rename member functions on NDSCartData and GBACartData to adhere to the convention * Rename members on NDSCartData and GBACartData to adhere to the convention * Fix build errors on some platforms * Add NDSHeader::IsDSiWare * Add a ROMListEntry parameter to the cart constructors - To allow for looking up details of SRAM or expected ROM size * Add some new getters to CartCommon * Use the Header/Banner members instead of globals * Make CartCommon abstract - It's not supposed to be instantiated anyway * Change the signature of CartCommon::Checksum - It's neither overridden nor mutating * Add some clarifying comments to NDSHeader * Delete CartCommon::ROM in its destructor - ParseROM copies its input and gives that copy to the cart object, so it's okay * Add some getters to CartCommon * Refactor NDSCart - Get rid of NDSCartData - Get rid of cart-specific global state within NDSCart (so registers are untouched) - Refactor uses of removed global variables to use the Cart pointer instead - Refactor ROMInfoDialog's icon functions to accept const arguments * Return the cart pointer - So *that's* why it was crashing. Whoops - Why is this even allowed? * Refactor GBACart - Delete CartGame::ROM in the destructor - Get rid of GBACartData - Remove some global state * Mark NDSCart::CartCommon::Type as const * Slightly refactor GBACart::CartCommon - Mark Type as const - Use enum constants - Make CartCommon itself abstract * Mark CRC32's data parameter as const * Mark GBACart::CartCommon::Checksum as const * Use assert.h instead of cassert - As demanded by the style guide * Fix some includes to adhere to the style guide * Get the ARM9 entry address directly from the header object * Use more Header fields directly * Rename some parameters to match the style guide * Remove some unused includes * Slightly change NDS_Header::IsHomebrew for clarity
* actually rename that settingNadia Holmquist Pedersen2023-06-24
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* Implement in-memory savestates (#1693)Jesse Talavera-Greenberg2023-06-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor Savestate::Var{8,16,32,64} - They now delegate to VarArray - They're declared in the class header so they're likely to be inlined * First crack at refactoring Savestate to work in-memory - Well, third, but who's counting? * Implement Savestate::Finish * Remove the VersionMajor and VersionMinor fields - Instead, pull their values directly from the savestate buffer * Mark a new constructor as explicit * Rename Reset to Rewind * Fix a linebreak * Implement Savestate::Rewind * Add ROMManager::ClearBackupState * Refactor ROMManager to use the refactored Savestate * Capitalize "Least" - It was driving me nuts * Add a log call * Increase default Savestate buffer length to 32MB * Use C-style file I/O instead of C++-style - Dumping bytes to a file with C++'s standard library is a MONSTROUS PAIN IN THE ASS * Quote the savestate's file path for clarity * Write the savestate's length into the header * Add some extra logging calls * Fix section-loading * Remove the deprecated Savestate constructor * Convert a char* to a u32 with memcpy, not a cast * Fix section-handling in loads * Include <cstring> in Savestate.h - This was causing a build error on Linux
* pointless micro optimisationsRSDuck2023-04-28
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* Introduce `Platform::Log` (#1640)Jesse Talavera-Greenberg2023-03-23
| | | | | | | | | | | | | * Add Platform::Log and Platform::LogLevel * Replace most printf calls with Platform::Log calls * Move a brace down * Move some log entries to one Log call - Some implementations of Log may assume a full line * Log the MAC address as LogLevel::Info
* Fix nocash Char Out debug register (#1500)Quinn Painter2022-11-11
| | | To match no$gba, this register should output any ASCII character written to it, not print the number as it currently does.
* fix up DSi direct bootArisotura2022-10-28
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* force-align all read/write accesses. fixes #1540 (unaligned DMA address)Arisotura2022-10-22
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* properly stop any started cameras upon reset/shutdownArisotura2022-10-02
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* actual DSi camera support (#1520)Arisotura2022-10-02
| | | basically feeding something that isn't a fixed stripe pattern, and emulating enough of the camera hardware to make this work
* merge local_wifi (#1516)Arisotura2022-09-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * attempt at betterer wifi * add preliminary sync mechanism * fix gaps in wifi implementation * move local-MP comm to its own module instead of cramping Platform.cpp * remove some stupid cruft * as you wish, Sorer (starting work on shared-memory system) * shared-memory IPC that actually works (albeit Windows-only for now) * shut up logging from NULL writes on ARM7 (ffs Nintendo learn to code) * get this somewhat good * leave client sync mode when host deauths. makes download play actually work. * start implementing MP-comm error handling * * add MP-reply error counters * feeble attempt at fixing slowdown/desync/etc problems * somewhat better exchange/sync method * * when entering power-saving mode, be sure to finish transferring the current frame first * fix misc bug due to old cruft leftover makes for a more stable connection * remove a bunch of cruft * set wifi time interval to 34 cycles instead of 33. games seem sensitive to the general timing of wifi vs the rest of the system, and this seems to make things run better, atleast until I rewrite this to use a proper scheduler. * more graceful handling of disconnects * deal with FIFO overflow more gracefully * BAHAHAHAHAHAHAHAHHHH THE SNEAKY BASTARDS so, when the DS receives a beacon with the right BSSID that beacon's timestamp is copied to USCOUNTER * attempt at making the connection process smoother for weird games * * begin adding POWCNT2, only applies to wifi for now * begin work on wifi scheduler * implement the shitty timers * add the RF wakeup thing * begin work on receiving frames. for now it can just receive melonAP beacons, but hey, it's a start. * add enough TX functionality that online wifi is a possibility again. * there are problems with this scheduler thing. committing it anyway * kind of a rollback... we're gonna work out a compromise on this, I guess * don't transmit shit if RXCNT.bit15 isn't set * move RX-finish to its own function. more accurate filtering. implement RXFILTER. * remove some cruft * fix some of the shittiness when trying to connect more than two players * fix some more shittiness * fix more wifi shittiness (mainly don't try to receive shit while sending a frame) * run wifi every 8µs. improves performance. * fix IRQ14/IRQ15 * make this work under Linux * Make it work on macOS, for now using a custom sem_timedwait implementation. If anyone knows anything about mach ports and have an idea for how to make this work using mach IPC, please do let me know. * 25ms seems like a good timeout * begin work on proper multiplayer UI shito. for now, determine a global instance ID, and derivate the system MAC from it. remove 'randomize MAC' option. * finish removing RandomizeMAC * lay groundwork for instance-unique config * work some on the UI... make it not labelled Fart * more UI work: make it explicit that some things are instance-unique * separate firmware files for multiplayer instances * make instances save to different save files, too * more UI work, make things somewhat less shitty * lay base for the multiplayer settings dialog * actually hook up most of that dialog * actually implement the fun audio settings * ensure all the wifi shit is properly savestated and reset. properly update timings for the wifi region when wifi is disabled. * add more fun labels * * ignore WEP frames if WEP is off * implement RX_LEN_CROP * fake enough of WEP processing to make Inazuma Eleven work * * do not copy more ROM banner data than actually needed * avoid trying to read out of bounds if the banner offset is bad * Fix oversight with the preferences action causing the build to fail on macOS Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
* update copyright headersArisotura2022-01-09
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* Custom path support (#1333)Arisotura2022-01-07
| | | | | | | also including: * getting rid of shitty strings * all new, cleaner ROM handling code * base for DSi savestates * GBA slot addons (for now, memory cart)
* SPU: block reads from ARM7 BIOS region. fixes #1267 (and prolly whatever ↵Arisotura2021-11-25
| | | | other stupid game tries to play sound from NULL)
* finally decouple Config from the core. baahhahahahahArisotura2021-11-18
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* oopsArisotura2021-11-17
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* * remove more Config dependencies from the coreArisotura2021-11-17
| | | | * also use less shitty strings
* decouple JIT from Config. bahahahahahArisotura2021-11-17
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* more complete (and accurate) CP15 setup for direct bootArisotura2021-10-28
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* Fallback to FreeBIOS when BIOS files are not found. (v2) (#1174)Adrian Siekierka2021-10-02
| | | | | | | | | | | | * Fallback to FreeBIOS when BIOS files are not found. * Add sources of drastic bios files. * Move FreeBIOS/external BIOS choice to configuration option/checkbox. * Fix indentation Co-authored-by: Filippo Scognamiglio <flscogna@gmail.com> Co-authored-by: Filippo Scognamiglio <filippo.scognamiglio@felgo.com>
* implement margins for schedulerRSDuck2021-09-27
| | | | hopefully this does not break anything
* DMA timing renovation (#1207)Arisotura2021-08-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * make timers usable for measurement shito without being assfuckingly unreliable * bürp * Arisotura can you ever clean up your goddamn code also regroup the timer code instead of having it split weirdly * make the set-timing functions a tad less hacky * congrats Arisotura you made an ass-enum * add timing region tables, and separate timings for ARM9 DMA (exempt of 3c penalty) * temp work on DMA timings, not finished also, did you know? 'increment/reload' is also a thing for the source address * begin work * add some of the GBA slot/wifi timings * complete it, I guess * make some progress * getting somewhere * sdsdfs * see, Arisotura, was it that hard? blarg.
* maybe don't leave in debug code, you derpArisotura2021-08-30
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* actually make DSi-mode direct boot work to some extentArisotura2021-08-30
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* SPU: Emulate SOUNDBIAS and 10-bit degradeNadia Holmquist Pedersen2021-08-17
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* fix pissfucking touchscreen (again)Arisotura2021-08-08
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* NWRAM & Direct Boot (#1149)DesperateProgrammer2021-07-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * SCFG_BIOS now selects between NDS and DSi BIOS Allowing experimental direct boot. * - making NWRAM Priorities work as in the HW - fixed loading DSi stage2 Bootloader when in direct boot (should not be loaded) and might interfere with the image loaded into the (N)WRAM previously * NWRAM and SCFG Registers are now write-guarded by the corresponding SCFG_EXT7/9 Bits * removed debugging remainder * Moved NDSHeader dependent SCFG initialization into the new DSi::SetupDirectBoot function called from NDS::SetupDirectBoot when ConsoleType is DSi * removed redundant SCFG_BIOS bit checks * Set of changes from RSDuck's review * removed a forgotten comment * - removed the guarded debug outputs for NWRAM - NWRAM writes to bank and window registers now apply their write masks. - added comment on an existing TODO within the code describing, why this is OK - fixed initial NWRAM bank reset just accessing set A * NWRAM not mapped to 03... range if bit25 in SCFG_EXT is cleared * removed NWRAM write block on cleared bit25 in SCFG_EXT * changed type of iterator for MapNWRAM_x functions from s8 to int * - reduced calculations/comparisons on NWRAM write operations - changed u8 to unsigned int for an iterator MapNWRAM_x Co-authored-by: Tim Seidel <t.seidel@kts-systeme.de>
* shut up DSi-IO warningsArisotura2021-07-17
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* only recalculate GBA slot timing if necessaryRSDuck2021-06-27
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* Use printf format macro hereWaluigiWare642021-06-07
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* PRIu64 requires inttypes.h to be includedRSDuck2021-06-05
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* Implement NO$GBA debug registers. (#1110)Pedro2021-05-27
| | | | | | | | | | | | | | | * Implement NO$GBA debug registers. NO$GBA comes with 4 debug registers that allow a ROM to print text to the emulator terminal and 2 other status registers, one with the name of the emulator and the other with the clock cycles count. This commit implements them for the ARMv5 processor. Some small things to note: - `NocashPrint` was changed and now it takes an address to _the string_ instead of the flags before it (those don't do anything anyways). - The "Emulation ID" register contains the string "melonDS " followed by version, _not_ "NO$GBA" * Fix styling issue and improve comment regarding NO$GBA message flags
* GBACart: simulate open-bus decay roughly. fixes #1093Arisotura2021-05-04
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* Fix some compiler warningsWaluigiWare642021-05-03
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* Cart refactor (#1073)Arisotura2021-04-25
| | | complete cart-interface refactor, will make this code a lot easier to deal with
* update copyright year and add missing GPL headersRSDuck2021-03-12
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* separate GPU2D registers and rendererRSDuck2021-02-27
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* Fix edge case in the division engine, fix edge case in the CPU (#1003)wheremyfoodat2021-02-19
| | | | | | | * Fixed division edge case: Div64/32 and Div64/64 set the remainder to 0 if dividend == INT64_MIN && divisor == -1 * Fixed CPU edge case where ARM9 ALU ops would switch to Thumb even when they shouldn't * Only clear the lowest bit of the jump address in ALU ops with rd==15 (on recommendation of RSDuck)
* Allow for a more modular renderer backends (#990)Wunk2021-02-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Draft GPU3D renderer modularization * Update sources C++ standard to C++17 The top-level `CMakeLists.txt` is already using the C++17 standard. * Move GLCompositor into class type Some other misc fixes to push towards better modularity * Make renderer-implementation types move-only These types are going to be holding onto handles of GPU-side resources and shouldn't ever be copied around. * Fix OSX: Remove 'register' storage class specifier `register` has been removed in C++17... But this keyword hasn't done anything in years anyways. OSX builds consider this "warning" an error and it stops the whole build. * Add RestartFrame to Renderer3D interface * Move Accelerated property to Renderer3D interface There are points in the code base where we do: `renderer != 0` to know if we are feeding an openGL renderer. Rather than that we can instead just have this be a property of the renderer itself. With this pattern a renderer can just say how it wants its data to come in rather than have everyone know that they're talking to an OpenGL renderer. * Remove Accelerated flag from GPU * Move 2D_Soft interface in separate header Also make the current 2D engine an "owned" unique_ptr. * Update alignment attribute to standard alignas Uses standardized `alignas` rather than compiler-specific attributes. https://en.cppreference.com/w/cpp/language/alignas * Fix Clang: alignas specifier Alignment must be specified before the array to align the entire array. https://en.cppreference.com/w/cpp/language/alignas * Converted Renderer3D Accelerated to variable This flag is checked a lot during scanline rasterization. So rather than having an expensive vtable-lookup call during mainline rendering code, it is now a public constant bool type that is written to only once during Renderer3D initialization.
* fixes to the threadedness of the sw rasteriserRSDuck2021-01-26
| | | | also fix #639 and fix #880
* Polish up archive support (#930)Madhav Kanbur2021-01-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix directory path when extracting from archive * Don't create new dir in execution dir of melonds * Create it beside the archive instead Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * ArchiveUtil : Use QT functions for I/O * Make it more platform independent, cleaner * Fixes permission related crash on linux Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * NDSCart : Abstract out common code in LoadROM() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Extract nds roms to memory * Some stuff is still broken in the frontend Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * GBACart : Abstract out common code in LoadROM() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Extract gba roms to memory Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Integrate archive support with recent files Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * onClickRecentFile : Pause emu thread conditionally * Don't pause at start of the function * If user opens an archive and hits cancel, it won't pause Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Handle Resets when loading from archives * Ask user to pick the rom(s) again (i.e. GBA & NDS) when there are multiple files in the archive(s) * Directly load if only 1 file Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Archive support for drag-n-drop * Also recent files support for drag-n-drop Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * main : Allocate rombuffer objects on stack * Less messy, decreases chances of memory leaks * Underlying implementation of qbytearray uses heap (hopefully?) Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * GetSavestateName : Archive support * Construct ssname from srampath (since rompath has archive name) NOTE: In general, archive name != rom file name !!!!!!!!!! Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Add srl and dsi as "direct-load" formats * Direct-load = anything not in an archive Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Don't use static functions Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Remove QT stuff from Util_ROM * Also, during reset, directly load file from archive (no rom picker) Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Remove QT includes from FrontendUtil.h Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM/LoadROM() : Use SetupDSiNAND() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM/Reset() : Use strrchr() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM : Put Archive stuff behind ifdefs Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * main: Set parent widget for archive dialog boxes Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Revert "Util_ROM/Reset() : Use strrchr()" This reverts commit c8af6f066f6aa15e5557e478417edb125cad0809.
* Implement "lag frame" flag and counter (#949)SuuperW2021-01-21
| | | | | * Implement "lag frame" flag and counter, and expose flag and both frame counters. BizHawk wants these. * Track frame count and lag frames while the system isn't running.
* Improved SRAM performance (#925)Kimmy Andersson2021-01-09
| | | | | | | | | * Offload NDS SRAM writing to separate thread, debounce writes to two seconds after last flush or DeInit. * Fixed printf messages. * Fixes after CR. * Fixed potential portability issue with time_t
* make FIFO size static whene possibleRSDuck2020-12-30
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* add palette and OAM dirty flagRSDuck2020-12-23
| | | | currently not used anywhere
* don't axe error bits when writing to IPCFIFOCNT. fixes #801Arisotura2020-12-11
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* remove some debug crapArisotura2020-12-10
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* Merge remote-tracking branch 'remotes/origin/master' into dsi_cameraArisotura2020-12-04
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| * fix DSi mode with interpreterRSDuck2020-11-26
| | | | | | | | I'm so stupid
| * harmless DMA micro optimisationRSDuck2020-11-16
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