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* finish the work on the main loop. finally fix all cases of desync I could ↵StapleButter2018-12-11
| | | | find. also add #ifdef'd debug code to check for desyncs.
* temp commitStapleButter2018-12-11
| | | | almost done killing ARM9/ARM7 desync, f
* fix bugsStapleButter2018-12-09
| | | | still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc)
* make it fastererStapleButter2018-12-09
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* take it somewhere.StapleButter2018-12-09
| | | | still need to speed it up a tad.
* start devolving things.StapleButter2018-12-08
| | | | | | also implement proper DMA timings. will not build. don't try.
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
| | | | but it'll be a gross hack
* begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | caches were off, so everything will be slow as shit.
* well yeah that's what I thoughtStapleButter2018-11-24
| | | | GXFIFO stalls don't stall the ARM7
* * fix possible issues with GXFIFO stallingStapleButter2018-11-24
| | | | | * rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho. * Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus.
* add proper support for GXFIFO stalls.StapleButter2018-11-23
| | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed.
* beginning timing renovation.StapleButter2018-11-09
| | | | | | smarter Reschedule(). gotta start somewhere, I guess.
* make the ARM clock shift configurable. nothing fancy there, just paving the ↵StapleButter2018-11-07
| | | | way for DSi support later.
* 3D: keep the rasterizer from accidentally going out of bounds when given ↵StapleButter2018-11-04
| | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time.
* Merge pull request #248 from Dirbaio/masterStapleButter2018-10-27
|\ | | | | Two fixes
| * Make "unknown IO" messages consistent, all including value and PC.Dario Nieuwenhuis2018-05-24
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| * Make Main RAM size configurable in a single place.Dario Nieuwenhuis2018-05-24
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* | separate SRAM setting coded, I guessStapleButter2018-10-24
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* | pass savefile name to NDS::LoadROM() instead of having the core generate it.StapleButter2018-10-23
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* | rewrite how structures are stored to savestates (store individual fields, to ↵StapleButter2018-10-21
| | | | | | | | | | | | | | | | avoid compatibility issues) also fixes stability issues when 3D is involved. turns out we were storing raw pointers to vertices. figures more crapo code to get around that, but atleast it works without asploding now.
* | don't store BIOS in savestates. no point doing so.StapleButter2018-10-19
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* | aight, wifi doneStapleButter2018-10-18
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* | I guess that might have malfunctionedStapleButter2018-10-18
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* | more procrastinating before actually starting savestatez0ring wifi.StapleButter2018-10-18
| | | | | | | | I need to pee
* | RTC done. misc shito.StapleButter2018-10-18
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* | SPI doneStapleButter2018-10-18
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* | SPU doneStapleButter2018-10-18
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* | GPU doneStapleButter2018-10-18
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* | fix code that would have fucking asplodedStapleButter2018-10-18
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* | savestate shito: fix compile errors.StapleButter2018-10-18
| | | | | | | | still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
* | zlargStapleButter2018-09-15
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* | moar progress on itStapleButter2018-09-15
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* | start implementing actual shitoStapleButter2018-09-15
| | | | | | | | (also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
* | fixor copyright years.StapleButter2018-09-15
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* direct boot: init cart ID from NDSCart::CartID instead of hardcoding itStapleButter2018-04-27
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* init AUXSPICNT to 0x8000.StapleButter2018-04-27
| | | | (guess sloppy DLDI drivers expect that)
* Add 32bit IPCSYNC reads and writes.Dario Nieuwenhuis2018-04-24
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* Load bios, firmware and melonDS.ini from executable or ~/.config/melonds or ↵Zion Nimchuk2018-01-11
| | | | AppData
* wifi: implement increment for txheader[4]StapleButter2018-01-04
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* comment out some unwanted printf'sStapleButter2017-12-07
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* (finally) fix soundStapleButter2017-11-11
| | | | | | * reset capture position when starting capture * reorder channel/capture handling * implement FIFO for channel and capture
* properly reset IE/IF, fixes some reset issues.StapleButter2017-11-09
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* fail gracefully when ROM loading failsStapleButter2017-10-11
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* fix ARM7 BIOSPROT. not that it matters.StapleButter2017-10-02
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* implement 8bit reads to div/sqrt registers.StapleButter2017-10-02
| | | | | | | RaymanDS showed some interest for that, so there we go. RaymanDS still fucks up. RaymanDS is a pile of shit. melonDS is bad at timings.
* fix bugs with SPI shutdownStapleButter2017-10-01
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* actual joystick inputStapleButter2017-09-30
| | | | also sync keyboard input nicely
* make it a menu option while we're at itStapleButter2017-09-21
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* add support for SPI shutdown, btwStapleButter2017-09-21
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* add some more GPU IOStapleButter2017-07-23
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