Commit message (Collapse) | Author | Age | |
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* | add back some hotkeys. | Arisotura | 2020-05-19 |
| | | | | remove some legacy cruft from NDS.cpp. | ||
* | verify BIOS and firmware before booting games/firmware | Arisotura | 2020-05-17 |
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* | actually hook this up | Arisotura | 2020-05-17 |
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* | properly handle ROMs with encrypted secure area | Arisotura | 2020-03-30 |
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* | detect whether we are running the game | Arisotura | 2020-02-24 |
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* | update copyright years | Arisotura | 2020-02-14 |
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* | lay base for AR cheatzorz. baahahhhh | Arisotura | 2020-02-14 |
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* | Properly pass through GBA GPIO writes | Raphaël Zumer | 2019-12-10 |
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* | Add a framework to support non-SRAM GBA saves | Raphaël Zumer | 2019-12-09 |
| | | | | | The support is not yet there, but at least we should not read or write bogus data. | ||
* | Handle GBA cartridge SRAM writes | Raphaël Zumer | 2019-12-08 |
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* | Properly init/deinit the GBA slot | Raphaël Zumer | 2019-12-08 |
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* | Add GBA cart model and allow reading from it | Raphaël Zumer | 2019-12-08 |
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* | Fix GBA memory values on deselected CPU | Raphaël Zumer | 2019-12-08 |
| | | | | | | | | Previously, the GBA memory was 0xFF-filled on both CPUs. However, GBATEK reports that the deselected CPU is 0x00-filled, and that some titles depend on this behavior to function properly. | ||
* | Fix division edge case | xperia64 | 2019-08-24 |
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* | input: don't check modifiers for regular input | Arisotura | 2019-07-09 |
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* | raise kMaxIterationCycles to 64 | Arisotura | 2019-06-25 |
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* | add 32bit writes to some IO ports. fixes #313 | Arisotura | 2019-06-20 |
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* | fasterer IRQ check. clean up code. | Arisotura | 2019-06-08 |
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* | draft API for OpenGL shito in libui | Arisotura | 2019-03-31 |
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* | fix CP15 control reg init during direct boot (fixes LMNTS demo regression) | Arisotura | 2019-03-30 |
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* | * move melon_fopen_local() to Platform.cpp | Arisotura | 2019-03-27 |
| | | | | | * make it require that the file already exist (hopefully fixing config saving bug) * finally axe melon_fopen.cpp | ||
* | start work on non-direct mode. reply to DHCP discover frame. | Arisotura | 2019-02-23 |
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* | also, update copyright name | Arisotura | 2019-01-22 |
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* | redesign main emu loop to use timestamps instead of being a trainwreck | StapleButter | 2019-01-05 |
| | | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer | ||
* | implement proper support for POWCNT1. | StapleButter | 2018-12-18 |
| | | | | fixes #260 | ||
* | watch your debug code better, you derp | StapleButter | 2018-12-18 |
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* | fix STRD_POST (dumbest copypaste bug of the year) | StapleButter | 2018-12-18 |
| | | | | fixes #276 | ||
* | proof-of-concept code for closing/opening lid. | StapleButter | 2018-12-14 |
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* | * correct romlist.bin (Club Penguin Herbert's Revenge EUR uses 4K EEPROM, ↵ | StapleButter | 2018-12-13 |
| | | | | | | | | | | not 64K) * support 32bit reads to POWCNT1 (and also POSTFLG) fixes #300 (insert sparta meme) | ||
* | add code to support GBA slot reads for later | StapleButter | 2018-12-12 |
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* | preliminary microphone code. requires an actual microphone. resulting audio ↵ | StapleButter | 2018-12-12 |
| | | | | is farty and blargy as fuck. | ||
* | zarg | StapleButter | 2018-12-12 |
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* | add nocashPrint type shit | StapleButter | 2018-12-12 |
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* | add missing shit to savestates. bump the version up. | StapleButter | 2018-12-11 |
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* | move config-file seeking code to its own thing. | StapleButter | 2018-12-11 |
| | | | | | look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini. rewrite WinMain() wrapper. | ||
* | finish the work on the main loop. finally fix all cases of desync I could ↵ | StapleButter | 2018-12-11 |
| | | | | find. also add #ifdef'd debug code to check for desyncs. | ||
* | temp commit | StapleButter | 2018-12-11 |
| | | | | almost done killing ARM9/ARM7 desync, f | ||
* | fix bugs | StapleButter | 2018-12-09 |
| | | | | still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc) | ||
* | make it fasterer | StapleButter | 2018-12-09 |
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* | take it somewhere. | StapleButter | 2018-12-09 |
| | | | | still need to speed it up a tad. | ||
* | start devolving things. | StapleButter | 2018-12-08 |
| | | | | | | also implement proper DMA timings. will not build. don't try. | ||
* | make this other branch where we're going to actually make it usable | StapleButter | 2018-12-08 |
| | | | | but it'll be a gross hack | ||
* | begin work on general timing renovation. way shitty because it behaves as if ↵ | StapleButter | 2018-12-04 |
| | | | | caches were off, so everything will be slow as shit. | ||
* | well yeah that's what I thought | StapleButter | 2018-11-24 |
| | | | | GXFIFO stalls don't stall the ARM7 | ||
* | * fix possible issues with GXFIFO stalling | StapleButter | 2018-11-24 |
| | | | | | * rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho. * Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus. | ||
* | add proper support for GXFIFO stalls. | StapleButter | 2018-11-23 |
| | | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed. | ||
* | beginning timing renovation. | StapleButter | 2018-11-09 |
| | | | | | | smarter Reschedule(). gotta start somewhere, I guess. | ||
* | make the ARM clock shift configurable. nothing fancy there, just paving the ↵ | StapleButter | 2018-11-07 |
| | | | | way for DSi support later. | ||
* | 3D: keep the rasterizer from accidentally going out of bounds when given ↵ | StapleButter | 2018-11-04 |
| | | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time. | ||
* | Merge pull request #248 from Dirbaio/master | StapleButter | 2018-10-27 |
|\ | | | | | Two fixes |