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path: root/src/GPU_OpenGL_shaders.h
Commit message (Collapse)AuthorAge
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
| | | | | | | | * Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
* update copyright yearsArisotura2023-11-04
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* master brightness has different biases (are you serious, Nintendo)Arisotura2022-04-08
| | | | also add all these biases to the OpenGL compositor
* update copyright headersArisotura2022-01-09
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* update copyright year and add missing GPL headersRSDuck2021-03-12
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* prevent bleeding in screen textureRSDuck2021-01-02
| | | | fixes #920
* GPU: forward BG0HOFS to internal rendering engine register for 3D layer ↵Arisotura2020-12-10
| | | | | | | | scroll (only when the rendering engine is enabled). fixes #840 thank you RSDuck and Hydr8gon for your insight into this.
* fix colorsArisotura2020-05-25
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* get the OpenGL renderer going.Arisotura2020-05-25
sorta. (also make the blackmagic_II branch obsolete in the process)