Commit message (Collapse) | Author | Age | |
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* | Move all core types into namespaces (#1886) | Jesse Talavera-Greenberg | 2023-11-25 |
| | | | | | | | | * Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build | ||
* | update copyright years | Arisotura | 2023-11-04 |
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* | master brightness has different biases (are you serious, Nintendo) | Arisotura | 2022-04-08 |
| | | | | also add all these biases to the OpenGL compositor | ||
* | update copyright headers | Arisotura | 2022-01-09 |
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* | update copyright year and add missing GPL headers | RSDuck | 2021-03-12 |
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* | prevent bleeding in screen texture | RSDuck | 2021-01-02 |
| | | | | fixes #920 | ||
* | GPU: forward BG0HOFS to internal rendering engine register for 3D layer ↵ | Arisotura | 2020-12-10 |
| | | | | | | | | scroll (only when the rendering engine is enabled). fixes #840 thank you RSDuck and Hydr8gon for your insight into this. | ||
* | fix colors | Arisotura | 2020-05-25 |
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* | get the OpenGL renderer going. | Arisotura | 2020-05-25 |
sorta. (also make the blackmagic_II branch obsolete in the process) |