Commit message (Collapse) | Author | Age | |
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* | attempt at fixing #972 | RSDuck | 2021-02-02 |
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* | prevent race condition around framebuffers | RSDuck | 2021-02-02 |
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* | call glFlush only once | RSDuck | 2021-01-29 |
| | | | | | that seems to atleast get rid of the flicker the weird issue that clears don't work is still there | ||
* | fixes to the threadedness of the sw rasteriser | RSDuck | 2021-01-26 |
| | | | | also fix #639 and fix #880 | ||
* | fix mac/clang build | RSDuck | 2021-01-02 |
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* | prevent bleeding in screen texture | RSDuck | 2021-01-02 |
| | | | | fixes #920 | ||
* | GPU: forward BG0HOFS to internal rendering engine register for 3D layer ↵ | Arisotura | 2020-12-10 |
| | | | | | | | | scroll (only when the rendering engine is enabled). fixes #840 thank you RSDuck and Hydr8gon for your insight into this. | ||
* | blarg | Arisotura | 2020-08-20 |
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* | GL: be more careful with framebuffer mappings. might fix issues. | Arisotura | 2020-08-20 |
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* | * rework GPU's settings interface, make it config-agnostic | Arisotura | 2020-05-28 |
| | | | | | * make video settings dialog functional, sorta * fix dialogs that were resizable | ||
* | flushing the john makes it a bit better | Arisotura | 2020-05-25 |
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* | get the OpenGL renderer going. | Arisotura | 2020-05-25 |
sorta. (also make the blackmagic_II branch obsolete in the process) |