| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 |
| | | | | | individually for filtering. | ||
| * | also support alpha-only fog | Arisotura | 2019-05-25 |
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| * | implement fog correctly | Arisotura | 2019-05-25 |
| | | | | | also some base work for edgemarking | ||
| * | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 |
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| * | finish fixing shadows | Arisotura | 2019-05-25 |
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| * | fix shadow bugs | Arisotura | 2019-05-25 |
| | | | | | bahaahah | ||
| * | fix more bugs | Arisotura | 2019-05-24 |
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| * | more code botching | Arisotura | 2019-05-24 |
| | | | | | | | it's less shitty tho but still has bugs | ||
| * | welp. | Arisotura | 2019-05-21 |
| | | | | | progress | ||
| * | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 |