Commit message (Collapse) | Author | Age | |
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* | (finally) make the threaded 3D renderer option actually work | StapleButter | 2017-06-04 |
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* | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
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* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
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* | fog | StapleButter | 2017-05-26 |
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* | fix crapoed shadows | StapleButter | 2017-05-26 |
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* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
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* | make the 3D renderer work per-scanline | StapleButter | 2017-05-21 |
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* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
| | | | | (fixes the last bugs in Gericom's train game) | ||
* | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
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* | misc optimizations | StapleButter | 2017-04-25 |
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* | a few attempts at optimization | StapleButter | 2017-04-23 |
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* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
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* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
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* | * decal texture blending | StapleButter | 2017-04-12 |
| | | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues | ||
* | * always render normal BG/OBJ graphics (even if they're not getting ↵ | StapleButter | 2017-04-10 |
| | | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank | ||
* | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 |
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* | reorganize repo, move shit around | StapleButter | 2017-03-16 |