Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | some work on extreme/degenerate shit in GPU | StapleButter | 2018-12-20 |
| | | | | | | * clip against Z then Y then X. apparently, fixes #310. I had also observed hints that the hardware does it this way. * truncate W to 24 bits before viewport transform. * mark any polygons that have a W=0 at that point as degenerate. do not render. | ||
* | implement proper support for POWCNT1. | StapleButter | 2018-12-18 |
| | | | | fixes #260 | ||
* | add proper support for GXFIFO stalls. | StapleButter | 2018-11-23 |
| | | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed. | ||
* | GPU done | StapleButter | 2018-10-18 |
| | |||
* | fixor copyright years. | StapleButter | 2018-09-15 |
| | |||
* | 3D: | StapleButter | 2017-08-28 |
| | | | | | * more accurate polygon edges (still not perfect. heh) * antialiasing (doesn't always work) | ||
* | normalize W values in both directions (0123-0157 -> 1230-1570) | StapleButter | 2017-07-06 |
| | |||
* | 3D: Y-sorting | StapleButter | 2017-07-05 |
| | |||
* | 3D: move opaque/translucent sorting to GPU3D.cpp | StapleButter | 2017-07-05 |
| | |||
* | (finally) make the threaded 3D renderer option actually work | StapleButter | 2017-06-04 |
| | |||
* | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
| | |||
* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
| | |||
* | fog | StapleButter | 2017-05-26 |
| | |||
* | fix crapoed shadows | StapleButter | 2017-05-26 |
| | |||
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
| | |||
* | make the 3D renderer work per-scanline | StapleButter | 2017-05-21 |
| | |||
* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
| | | | | (fixes the last bugs in Gericom's train game) | ||
* | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
| | |||
* | misc optimizations | StapleButter | 2017-04-25 |
| | |||
* | a few attempts at optimization | StapleButter | 2017-04-23 |
| | |||
* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
| | |||
* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
| | |||
* | * decal texture blending | StapleButter | 2017-04-12 |
| | | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues | ||
* | * always render normal BG/OBJ graphics (even if they're not getting ↵ | StapleButter | 2017-04-10 |
| | | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank | ||
* | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 |
| | |||
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |