| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | misc optimizations | StapleButter | 2017-04-25 |
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| * | a few attempts at optimization | StapleButter | 2017-04-23 |
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| * | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
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| * | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
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| * | * decal texture blending | StapleButter | 2017-04-12 |
| | | | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues | ||
| * | * always render normal BG/OBJ graphics (even if they're not getting ↵ | StapleButter | 2017-04-10 |
| | | | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank | ||
| * | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 |
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| * | reorganize repo, move shit around | StapleButter | 2017-03-16 |