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* a few attempts at optimizationStapleButter2017-04-23
* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
* optimize the 3D renderer somewhatStapleButter2017-04-21
* * decal texture blendingStapleButter2017-04-12
* * always render normal BG/OBJ graphics (even if they're not getting displayed...StapleButter2017-04-10
* start 3D rendering at scanline 215. fixes Worms2D.StapleButter2017-03-21
* reorganize repo, move shit aroundStapleButter2017-03-16