| Commit message (Collapse) | Author | Age |
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scroll (only when the rendering engine is enabled).
fixes #840
thank you RSDuck and Hydr8gon for your insight into this.
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Squashed commit of the following:
commit b463a05d4b909372f0cd1ad91caa0c77a25e5901
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Mon Nov 30 01:55:35 2020 +0100
minor fix
commit ce73cebbdf5da243d7ebade82d8799ded9cd6b28
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Mon Nov 30 00:43:08 2020 +0100
fix dirty flags of BG/OBJ mappings not being reset
commit fc5d73a6178e3adc444398bdd23de8314b5ca8f8
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Mon Nov 30 00:11:13 2020 +0100
use flat vram for gpu2d everywhere
commit 34ee9fe2bf04fcfa2a5a1c8d78d70007e606f1a2
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Sat Nov 28 19:10:34 2020 +0100
mark VRAM dirty for display capture
commit e8778fa2f429c6df0eece19d6a5ee83ae23a0cf4
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Sat Nov 28 18:59:31 2020 +0100
use flat VRAM for textures and texpals
also skip rendering if nothing changed and a bunch of fixes
commit 53f2041e2e1a28b35702a2ed51de885c36689f71
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Fri Nov 27 18:29:56 2020 +0100
use vram dirty tracking for extpals
also preparations to take this further
commit 4cdfa329e95aed26d3b21319c8fd86a04abf20f7
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Mon Nov 16 23:32:22 2020 +0100
VRAM dirty tracking
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mostly meant for the Switch port
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* make video settings dialog functional, sorta
* fix dialogs that were resizable
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it's less shitty tho
but still has bugs
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progress
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also fix a bug in the compositing shader
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HARK HARK HARK
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init framebuffer to black.
fix bugs.
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rendering at a higher res.
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(also fix softrenderer reset)
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* cleaner code
* faster in some cases
* more accurate (on-demand compensation for timers and GPU)
* less prone to desyncs
* overall betterer
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* clip against Z then Y then X. apparently, fixes #310. I had also observed hints that the hardware does it this way.
* truncate W to 24 bits before viewport transform.
* mark any polygons that have a W=0 at that point as degenerate. do not render.
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fixes #260
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bad games that blast the GXFIFO and overflow it:
* Super Mario 64 DS
* Rayman RR2
latter seems to get its music streaming crapoed.
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* more accurate polygon edges (still not perfect. heh)
* antialiasing (doesn't always work)
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(fixes the last bugs in Gericom's train game)
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* start implementing toon shading
* temp. revert the DMA fix, causes issues
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displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
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