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modified version of melonDS used for school/vsr
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src
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GPU3D.cpp
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...
*
latch 3D registers upon VBlank
StapleButter
2017-05-09
*
misc. things
StapleButter
2017-05-09
*
fix lighting behavior with normals that overflow
StapleButter
2017-05-03
*
3D: attempt at fixing culling. players in Madden are no longer full of holes,...
StapleButter
2017-05-03
*
fix Z-buffering. not really clean, and not perfectly accurate.
StapleButter
2017-04-29
*
fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)
StapleButter
2017-04-28
*
misc optimizations
StapleButter
2017-04-25
*
a few attempts at optimization
StapleButter
2017-04-23
*
fix display capture. dumb bug of the year.
StapleButter
2017-04-23
*
attempt at shadows. they're still a bit weird tho.
StapleButter
2017-04-22
*
optimize the 3D renderer somewhat
StapleButter
2017-04-21
*
* decal texture blending
StapleButter
2017-04-12
*
* always render normal BG/OBJ graphics (even if they're not getting displayed...
StapleButter
2017-04-10
*
box test, pos test, vec test
StapleButter
2017-04-09
*
* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
StapleButter
2017-04-09
*
* sound capture from left/right mixers
StapleButter
2017-04-08
*
* more thread-safe UI
StapleButter
2017-03-23
*
fix bug that occured when a flush command was sent between lines 192 and 215
StapleButter
2017-03-21
*
always apply matrix push/pop/store/restore to the vector matrix stack, even i...
StapleButter
2017-03-21
*
start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
*
reorganize repo, move shit around
StapleButter
2017-03-16
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