aboutsummaryrefslogtreecommitdiff
path: root/src/GPU3D.cpp
Commit message (Collapse)AuthorAge
* 3D:StapleButter2017-08-28
| | | | | * more accurate polygon edges (still not perfect. heh) * antialiasing (doesn't always work)
* 3D: faster and more accurate interpolationStapleButter2017-08-17
|
* 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.StapleButter2017-07-24
|
* * FPS counter displays target framerateStapleButter2017-07-21
| | | | * fix potential hang and out-of-bounds drawing when VCount is modified during drawing
* 3D: fix Z calculation in Z-buffering mode (should use original W, not ↵StapleButter2017-07-14
| | | | normalized one). fixes horrendous Z-fighting in Pokémon games.
* apply the interpolation fix to Z interpolation.StapleButter2017-07-14
| | | | | | more accurate conversion of Z values. but this doesn't fix the horrendous Z-fighting in Pokémon B/W because of course it doesn't >_<
* * actually fix linear interpolation when y0>y1StapleButter2017-07-13
| | | | * change the backfacing attribute bit, so that it doesn't mess with edgemarking
* normalize W values in both directions (0123-0157 -> 1230-1570)StapleButter2017-07-06
|
* 3D:StapleButter2017-07-06
| | | | | * undo 'winding sorting' hypothesis * special depth test rules: 'less than' function becomes 'less or equal' when rendering front-facing polygon pixels against back-facing opaque pixels
* 3D: opaque polygons are sorted by winding orderStapleButter2017-07-06
| | | | the Sands of Destruction character menu relies on this, it mixes and matches polygon windings to thwart Y-sorting
* 3D: Y-sortingStapleButter2017-07-05
|
* 3D: move opaque/translucent sorting to GPU3D.cppStapleButter2017-07-05
|
* 3D: change viewport handling to match hardware. finally fixes #18StapleButter2017-07-04
|
* 3D: fix boxtest coord overflow. fixes #57StapleButter2017-06-29
|
* fix rendering for crapoed 'butterfly' polygonsStapleButter2017-06-28
|
* 3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.StapleButter2017-06-27
|
* initialize clearZ to 0x7FFF. fixes #38StapleButter2017-06-26
|
* clean up some shit. make framebuffer access less weird.StapleButter2017-06-03
|
* rework slope/edge code. lay groundwork for antialiasing.StapleButter2017-05-28
|
* fogStapleButter2017-05-26
|
* fix crapoed shadowsStapleButter2017-05-26
|
* first attempt at threading the 3D rendererStapleButter2017-05-23
|
* latch 3D registers upon VBlankStapleButter2017-05-09
| | | | (fixes the last bugs in Gericom's train game)
* misc. thingsStapleButter2017-05-09
|
* fix lighting behavior with normals that overflowStapleButter2017-05-03
|
* 3D: attempt at fixing culling. players in Madden are no longer full of ↵StapleButter2017-05-03
| | | | holes, and that also fixes occasional missing polygons in RaymanDS, and probably others.
* fix Z-buffering. not really clean, and not perfectly accurate.StapleButter2017-04-29
|
* fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)StapleButter2017-04-28
|
* misc optimizationsStapleButter2017-04-25
|
* a few attempts at optimizationStapleButter2017-04-23
|
* fix display capture. dumb bug of the year.StapleButter2017-04-23
|
* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
|
* optimize the 3D renderer somewhatStapleButter2017-04-21
|
* * decal texture blendingStapleButter2017-04-12
| | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues
* * always render normal BG/OBJ graphics (even if they're not getting ↵StapleButter2017-04-10
| | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
* box test, pos test, vec testStapleButter2017-04-09
|
* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
| | | | * more versatile and better clipping code
* * sound capture from left/right mixersStapleButter2017-04-08
| | | | * support for appropriate output modes
* * more thread-safe UIStapleButter2017-03-23
| | | | | * config system base * FPS counter and limiter
* fix bug that occured when a flush command was sent between lines 192 and 215StapleButter2017-03-21
|
* always apply matrix push/pop/store/restore to the vector matrix stack, even ↵StapleButter2017-03-21
| | | | in mode 1. fixes SM64DS lighting.
* start 3D rendering at scanline 215. fixes Worms2D.StapleButter2017-03-21
|
* reorganize repo, move shit aroundStapleButter2017-03-16