Commit message (Collapse) | Author | Age | |
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* | 3D: | StapleButter | 2017-08-28 |
| | | | | | * more accurate polygon edges (still not perfect. heh) * antialiasing (doesn't always work) | ||
* | 3D: faster and more accurate interpolation | StapleButter | 2017-08-17 |
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* | 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere. | StapleButter | 2017-07-24 |
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* | * FPS counter displays target framerate | StapleButter | 2017-07-21 |
| | | | | * fix potential hang and out-of-bounds drawing when VCount is modified during drawing | ||
* | 3D: fix Z calculation in Z-buffering mode (should use original W, not ↵ | StapleButter | 2017-07-14 |
| | | | | normalized one). fixes horrendous Z-fighting in Pokémon games. | ||
* | apply the interpolation fix to Z interpolation. | StapleButter | 2017-07-14 |
| | | | | | | more accurate conversion of Z values. but this doesn't fix the horrendous Z-fighting in Pokémon B/W because of course it doesn't >_< | ||
* | * actually fix linear interpolation when y0>y1 | StapleButter | 2017-07-13 |
| | | | | * change the backfacing attribute bit, so that it doesn't mess with edgemarking | ||
* | normalize W values in both directions (0123-0157 -> 1230-1570) | StapleButter | 2017-07-06 |
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* | 3D: | StapleButter | 2017-07-06 |
| | | | | | * undo 'winding sorting' hypothesis * special depth test rules: 'less than' function becomes 'less or equal' when rendering front-facing polygon pixels against back-facing opaque pixels | ||
* | 3D: opaque polygons are sorted by winding order | StapleButter | 2017-07-06 |
| | | | | the Sands of Destruction character menu relies on this, it mixes and matches polygon windings to thwart Y-sorting | ||
* | 3D: Y-sorting | StapleButter | 2017-07-05 |
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* | 3D: move opaque/translucent sorting to GPU3D.cpp | StapleButter | 2017-07-05 |
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* | 3D: change viewport handling to match hardware. finally fixes #18 | StapleButter | 2017-07-04 |
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* | 3D: fix boxtest coord overflow. fixes #57 | StapleButter | 2017-06-29 |
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* | fix rendering for crapoed 'butterfly' polygons | StapleButter | 2017-06-28 |
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* | 3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards. | StapleButter | 2017-06-27 |
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* | initialize clearZ to 0x7FFF. fixes #38 | StapleButter | 2017-06-26 |
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* | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
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* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
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* | fog | StapleButter | 2017-05-26 |
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* | fix crapoed shadows | StapleButter | 2017-05-26 |
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* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
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* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
| | | | | (fixes the last bugs in Gericom's train game) | ||
* | misc. things | StapleButter | 2017-05-09 |
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* | fix lighting behavior with normals that overflow | StapleButter | 2017-05-03 |
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* | 3D: attempt at fixing culling. players in Madden are no longer full of ↵ | StapleButter | 2017-05-03 |
| | | | | holes, and that also fixes occasional missing polygons in RaymanDS, and probably others. | ||
* | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
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* | fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel) | StapleButter | 2017-04-28 |
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* | misc optimizations | StapleButter | 2017-04-25 |
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* | a few attempts at optimization | StapleButter | 2017-04-23 |
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* | fix display capture. dumb bug of the year. | StapleButter | 2017-04-23 |
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* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
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* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
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* | * decal texture blending | StapleButter | 2017-04-12 |
| | | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues | ||
* | * always render normal BG/OBJ graphics (even if they're not getting ↵ | StapleButter | 2017-04-10 |
| | | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank | ||
* | box test, pos test, vec test | StapleButter | 2017-04-09 |
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* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
| | | | | * more versatile and better clipping code | ||
* | * sound capture from left/right mixers | StapleButter | 2017-04-08 |
| | | | | * support for appropriate output modes | ||
* | * more thread-safe UI | StapleButter | 2017-03-23 |
| | | | | | * config system base * FPS counter and limiter | ||
* | fix bug that occured when a flush command was sent between lines 192 and 215 | StapleButter | 2017-03-21 |
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* | always apply matrix push/pop/store/restore to the vector matrix stack, even ↵ | StapleButter | 2017-03-21 |
| | | | | in mode 1. fixes SM64DS lighting. | ||
* | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 |
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* | reorganize repo, move shit around | StapleButter | 2017-03-16 |