| Commit message (Expand) | Author | Age |
| ... | |
| * | hopefully fix all 3D-related crashes when loading savestates | StapleButter | 2018-10-23 |
| * | rewrite how structures are stored to savestates (store individual fields, to ... | StapleButter | 2018-10-21 |
| * | GPU done | StapleButter | 2018-10-18 |
| * | fixor copyright years. | StapleButter | 2018-09-15 |
| * | 3D: add support for 8bit accesses to GXSTAT (Golden Sun - Dark Dawn) | StapleButter | 2017-11-04 |
| * | minor fix | StapleButter | 2017-10-04 |
| * | 3D: | StapleButter | 2017-08-28 |
| * | 3D: faster and more accurate interpolation | StapleButter | 2017-08-17 |
| * | 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere. | StapleButter | 2017-07-24 |
| * | * FPS counter displays target framerate | StapleButter | 2017-07-21 |
| * | 3D: fix Z calculation in Z-buffering mode (should use original W, not normali... | StapleButter | 2017-07-14 |
| * | apply the interpolation fix to Z interpolation. | StapleButter | 2017-07-14 |
| * | * actually fix linear interpolation when y0>y1 | StapleButter | 2017-07-13 |
| * | normalize W values in both directions (0123-0157 -> 1230-1570) | StapleButter | 2017-07-06 |
| * | 3D: | StapleButter | 2017-07-06 |
| * | 3D: opaque polygons are sorted by winding order | StapleButter | 2017-07-06 |
| * | 3D: Y-sorting | StapleButter | 2017-07-05 |
| * | 3D: move opaque/translucent sorting to GPU3D.cpp | StapleButter | 2017-07-05 |
| * | 3D: change viewport handling to match hardware. finally fixes #18 | StapleButter | 2017-07-04 |
| * | 3D: fix boxtest coord overflow. fixes #57 | StapleButter | 2017-06-29 |
| * | fix rendering for crapoed 'butterfly' polygons | StapleButter | 2017-06-28 |
| * | 3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards. | StapleButter | 2017-06-27 |
| * | initialize clearZ to 0x7FFF. fixes #38 | StapleButter | 2017-06-26 |
| * | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
| * | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
| * | fog | StapleButter | 2017-05-26 |
| * | fix crapoed shadows | StapleButter | 2017-05-26 |
| * | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
| * | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
| * | misc. things | StapleButter | 2017-05-09 |
| * | fix lighting behavior with normals that overflow | StapleButter | 2017-05-03 |
| * | 3D: attempt at fixing culling. players in Madden are no longer full of holes,... | StapleButter | 2017-05-03 |
| * | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
| * | fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel) | StapleButter | 2017-04-28 |
| * | misc optimizations | StapleButter | 2017-04-25 |
| * | a few attempts at optimization | StapleButter | 2017-04-23 |
| * | fix display capture. dumb bug of the year. | StapleButter | 2017-04-23 |
| * | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
| * | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
| * | * decal texture blending | StapleButter | 2017-04-12 |
| * | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 |
| * | box test, pos test, vec test | StapleButter | 2017-04-09 |
| * | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
| * | * sound capture from left/right mixers | StapleButter | 2017-04-08 |
| * | * more thread-safe UI | StapleButter | 2017-03-23 |
| * | fix bug that occured when a flush command was sent between lines 192 and 215 | StapleButter | 2017-03-21 |
| * | always apply matrix push/pop/store/restore to the vector matrix stack, even i... | StapleButter | 2017-03-21 |
| * | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 |
| * | reorganize repo, move shit around | StapleButter | 2017-03-16 |