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modified version of melonDS used for school/vsr
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GPU3D.cpp
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Author
Age
*
pass savefile name to NDS::LoadROM() instead of having the core generate it.
StapleButter
2018-10-23
*
fix more shit
StapleButter
2018-10-23
*
hopefully fix all 3D-related crashes when loading savestates
StapleButter
2018-10-23
*
rewrite how structures are stored to savestates (store individual fields, to ...
StapleButter
2018-10-21
*
GPU done
StapleButter
2018-10-18
*
fixor copyright years.
StapleButter
2018-09-15
*
3D: add support for 8bit accesses to GXSTAT (Golden Sun - Dark Dawn)
StapleButter
2017-11-04
*
minor fix
StapleButter
2017-10-04
*
3D:
StapleButter
2017-08-28
*
3D: faster and more accurate interpolation
StapleButter
2017-08-17
*
3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.
StapleButter
2017-07-24
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* FPS counter displays target framerate
StapleButter
2017-07-21
*
3D: fix Z calculation in Z-buffering mode (should use original W, not normali...
StapleButter
2017-07-14
*
apply the interpolation fix to Z interpolation.
StapleButter
2017-07-14
*
* actually fix linear interpolation when y0>y1
StapleButter
2017-07-13
*
normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
*
3D:
StapleButter
2017-07-06
*
3D: opaque polygons are sorted by winding order
StapleButter
2017-07-06
*
3D: Y-sorting
StapleButter
2017-07-05
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3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
*
3D: change viewport handling to match hardware. finally fixes #18
StapleButter
2017-07-04
*
3D: fix boxtest coord overflow. fixes #57
StapleButter
2017-06-29
*
fix rendering for crapoed 'butterfly' polygons
StapleButter
2017-06-28
*
3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.
StapleButter
2017-06-27
*
initialize clearZ to 0x7FFF. fixes #38
StapleButter
2017-06-26
*
clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
*
rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
*
fog
StapleButter
2017-05-26
*
fix crapoed shadows
StapleButter
2017-05-26
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
latch 3D registers upon VBlank
StapleButter
2017-05-09
*
misc. things
StapleButter
2017-05-09
*
fix lighting behavior with normals that overflow
StapleButter
2017-05-03
*
3D: attempt at fixing culling. players in Madden are no longer full of holes,...
StapleButter
2017-05-03
*
fix Z-buffering. not really clean, and not perfectly accurate.
StapleButter
2017-04-29
*
fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)
StapleButter
2017-04-28
*
misc optimizations
StapleButter
2017-04-25
*
a few attempts at optimization
StapleButter
2017-04-23
*
fix display capture. dumb bug of the year.
StapleButter
2017-04-23
*
attempt at shadows. they're still a bit weird tho.
StapleButter
2017-04-22
*
optimize the 3D renderer somewhat
StapleButter
2017-04-21
*
* decal texture blending
StapleButter
2017-04-12
*
* always render normal BG/OBJ graphics (even if they're not getting displayed...
StapleButter
2017-04-10
*
box test, pos test, vec test
StapleButter
2017-04-09
*
* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
StapleButter
2017-04-09
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* sound capture from left/right mixers
StapleButter
2017-04-08
*
* more thread-safe UI
StapleButter
2017-03-23
*
fix bug that occured when a flush command was sent between lines 192 and 215
StapleButter
2017-03-21
*
always apply matrix push/pop/store/restore to the vector matrix stack, even i...
StapleButter
2017-03-21
*
start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
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