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path: root/src/GPU3D.cpp
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* pass savefile name to NDS::LoadROM() instead of having the core generate it.StapleButter2018-10-23
* fix more shitStapleButter2018-10-23
* hopefully fix all 3D-related crashes when loading savestatesStapleButter2018-10-23
* rewrite how structures are stored to savestates (store individual fields, to ...StapleButter2018-10-21
* GPU doneStapleButter2018-10-18
* fixor copyright years.StapleButter2018-09-15
* 3D: add support for 8bit accesses to GXSTAT (Golden Sun - Dark Dawn)StapleButter2017-11-04
* minor fixStapleButter2017-10-04
* 3D:StapleButter2017-08-28
* 3D: faster and more accurate interpolationStapleButter2017-08-17
* 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.StapleButter2017-07-24
* * FPS counter displays target framerateStapleButter2017-07-21
* 3D: fix Z calculation in Z-buffering mode (should use original W, not normali...StapleButter2017-07-14
* apply the interpolation fix to Z interpolation.StapleButter2017-07-14
* * actually fix linear interpolation when y0>y1StapleButter2017-07-13
* normalize W values in both directions (0123-0157 -> 1230-1570)StapleButter2017-07-06
* 3D:StapleButter2017-07-06
* 3D: opaque polygons are sorted by winding orderStapleButter2017-07-06
* 3D: Y-sortingStapleButter2017-07-05
* 3D: move opaque/translucent sorting to GPU3D.cppStapleButter2017-07-05
* 3D: change viewport handling to match hardware. finally fixes #18StapleButter2017-07-04
* 3D: fix boxtest coord overflow. fixes #57StapleButter2017-06-29
* fix rendering for crapoed 'butterfly' polygonsStapleButter2017-06-28
* 3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.StapleButter2017-06-27
* initialize clearZ to 0x7FFF. fixes #38StapleButter2017-06-26
* clean up some shit. make framebuffer access less weird.StapleButter2017-06-03
* rework slope/edge code. lay groundwork for antialiasing.StapleButter2017-05-28
* fogStapleButter2017-05-26
* fix crapoed shadowsStapleButter2017-05-26
* first attempt at threading the 3D rendererStapleButter2017-05-23
* latch 3D registers upon VBlankStapleButter2017-05-09
* misc. thingsStapleButter2017-05-09
* fix lighting behavior with normals that overflowStapleButter2017-05-03
* 3D: attempt at fixing culling. players in Madden are no longer full of holes,...StapleButter2017-05-03
* fix Z-buffering. not really clean, and not perfectly accurate.StapleButter2017-04-29
* fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)StapleButter2017-04-28
* misc optimizationsStapleButter2017-04-25
* a few attempts at optimizationStapleButter2017-04-23
* fix display capture. dumb bug of the year.StapleButter2017-04-23
* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
* optimize the 3D renderer somewhatStapleButter2017-04-21
* * decal texture blendingStapleButter2017-04-12
* * always render normal BG/OBJ graphics (even if they're not getting displayed...StapleButter2017-04-10
* box test, pos test, vec testStapleButter2017-04-09
* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
* * sound capture from left/right mixersStapleButter2017-04-08
* * more thread-safe UIStapleButter2017-03-23
* fix bug that occured when a flush command was sent between lines 192 and 215StapleButter2017-03-21
* always apply matrix push/pop/store/restore to the vector matrix stack, even i...StapleButter2017-03-21
* start 3D rendering at scanline 215. fixes Worms2D.StapleButter2017-03-21