Commit message (Collapse) | Author | Age | ||
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* | fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel) | StapleButter | 2017-04-28 | |
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* | misc optimizations | StapleButter | 2017-04-25 | |
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* | a few attempts at optimization | StapleButter | 2017-04-23 | |
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* | fix display capture. dumb bug of the year. | StapleButter | 2017-04-23 | |
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* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 | |
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* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 | |
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* | * decal texture blending | StapleButter | 2017-04-12 | |
| | | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues | |||
* | * always render normal BG/OBJ graphics (even if they're not getting ↵ | StapleButter | 2017-04-10 | |
| | | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank | |||
* | box test, pos test, vec test | StapleButter | 2017-04-09 | |
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* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 | |
| | | | | * more versatile and better clipping code | |||
* | * sound capture from left/right mixers | StapleButter | 2017-04-08 | |
| | | | | * support for appropriate output modes | |||
* | * more thread-safe UI | StapleButter | 2017-03-23 | |
| | | | | | * config system base * FPS counter and limiter | |||
* | fix bug that occured when a flush command was sent between lines 192 and 215 | StapleButter | 2017-03-21 | |
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* | always apply matrix push/pop/store/restore to the vector matrix stack, even ↵ | StapleButter | 2017-03-21 | |
| | | | | in mode 1. fixes SM64DS lighting. | |||
* | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 | |
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* | reorganize repo, move shit around | StapleButter | 2017-03-16 | |