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path: root/src/GPU3D.cpp
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* fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)StapleButter2017-04-28
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* misc optimizationsStapleButter2017-04-25
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* a few attempts at optimizationStapleButter2017-04-23
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* fix display capture. dumb bug of the year.StapleButter2017-04-23
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* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
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* optimize the 3D renderer somewhatStapleButter2017-04-21
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* * decal texture blendingStapleButter2017-04-12
| | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues
* * always render normal BG/OBJ graphics (even if they're not getting ↵StapleButter2017-04-10
| | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
* box test, pos test, vec testStapleButter2017-04-09
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* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
| | | | * more versatile and better clipping code
* * sound capture from left/right mixersStapleButter2017-04-08
| | | | * support for appropriate output modes
* * more thread-safe UIStapleButter2017-03-23
| | | | | * config system base * FPS counter and limiter
* fix bug that occured when a flush command was sent between lines 192 and 215StapleButter2017-03-21
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* always apply matrix push/pop/store/restore to the vector matrix stack, even ↵StapleButter2017-03-21
| | | | in mode 1. fixes SM64DS lighting.
* start 3D rendering at scanline 215. fixes Worms2D.StapleButter2017-03-21
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* reorganize repo, move shit aroundStapleButter2017-03-16