Commit message (Collapse) | Author | Age | |
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* | readd vram invalidation through display capture | RSDuck | 2021-01-07 |
| | | | | also remove stray printf | ||
* | GPU: forward BG0HOFS to internal rendering engine register for 3D layer ↵ | Arisotura | 2020-12-10 |
| | | | | | | | | scroll (only when the rendering engine is enabled). fixes #840 thank you RSDuck and Hydr8gon for your insight into this. | ||
* | only start display capture on first line | RSDuck | 2020-12-09 |
| | | | | | fixes Spearpillar in Pokemon D/P/Pt also fixes #782 and #474 | ||
* | rename the class as well | RSDuck | 2020-12-07 |
| | | | | this is getting emberassing | ||
* | rename GPU2DSoft.cpp to GPU2D_Soft.cpp | RSDuck | 2020-12-07 |