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path: root/src/GPU2D_Soft.cpp
Commit message (Collapse)AuthorAge
* readd vram invalidation through display captureRSDuck2021-01-07
| | | | also remove stray printf
* GPU: forward BG0HOFS to internal rendering engine register for 3D layer ↵Arisotura2020-12-10
| | | | | | | | scroll (only when the rendering engine is enabled). fixes #840 thank you RSDuck and Hydr8gon for your insight into this.
* only start display capture on first lineRSDuck2020-12-09
| | | | | fixes Spearpillar in Pokemon D/P/Pt also fixes #782 and #474
* rename the class as wellRSDuck2020-12-07
| | | | this is getting emberassing
* rename GPU2DSoft.cpp to GPU2D_Soft.cppRSDuck2020-12-07