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modified version of melonDS used for school/vsr
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src
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GPU2D.cpp
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Author
Age
...
*
also, do master brightness
Arisotura
2019-05-18
*
woops
Arisotura
2019-05-18
*
actually finish display capture in hardware-accel mode
Arisotura
2019-05-18
*
start work on display capture
Arisotura
2019-05-17
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
resolution switch somewhat functional
Arisotura
2019-05-12
*
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...
Arisotura
2019-05-12
*
make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
*
scale screen gap
Arisotura
2019-05-11
*
some optimization to the 2D pipeline
Arisotura
2019-05-10
*
fix derpy bug
Arisotura
2019-05-10
*
* optional path for chunked rendering (might be faster, but not always)
Arisotura
2019-05-10
*
temp fix for color effects
Arisotura
2019-05-08
*
hires hax. somewhat functional
Arisotura
2019-05-08
*
don't do OBJ window if it isn't enabled (oops)
Arisotura
2019-05-07
*
lay base for hi-res rendering
Arisotura
2019-05-03
*
* readme update
Arisotura
2019-03-26
*
also, update copyright name
Arisotura
2019-01-22
*
small optimization: avoid calling InterleaveSprites() if no sprites were drawn.
StapleButter
2019-01-06
*
2D: add support for 8bit reads to DISPCNT/BGCNT.
StapleButter
2018-12-21
*
2D: fix fade effects to semitransp sprites and 3D layer. fixes #263
StapleButter
2018-12-19
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
2D: blending cases that bypass the BLDCNT first-target check (semitransp spri...
StapleButter
2018-12-13
*
add some missing shit to savestates
StapleButter
2018-11-25
*
revise windows to be even closer to hardware.
StapleButter
2018-11-25
*
on the DS, windows with backward coordinates end up inside-out. revise window...
StapleButter
2018-11-25
*
add support for forced-blank. fixing spurious colors during screen transition...
StapleButter
2018-11-24
*
GPU done
StapleButter
2018-10-18
*
fixor copyright years.
StapleButter
2018-09-15
*
change final framebuffer format (again. sorry.) to xRGB, more compatible
StapleButter
2017-09-19
*
dgfhtrydthg
StapleButter
2017-07-23
*
2D: mosaic
StapleButter
2017-07-23
*
add some more GPU IO
StapleButter
2017-07-23
*
implement 8bit writes to DISPCNT/BGCNT/BGPOS
StapleButter
2017-07-23
*
* bump version number
StapleButter
2017-07-16
*
2D: fix blending against the 3D layer or bitmap sprites (when those are secon...
StapleButter
2017-07-14
*
2D: fix rotscaled bitmap sprites (dumb bug of the year).
StapleButter
2017-07-06
*
2D: implement large BG, fix non-large bitmap BG. fixes #61
StapleButter
2017-07-05
*
2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ne...
StapleButter
2017-06-28
*
fix render/capture order, corrects interaction of capture and VRAM display. f...
StapleButter
2017-06-26
*
proper display FIFO emulation
StapleButter
2017-06-26
*
* delay 3D rendering a bit (fixes Monster Trucks flickering)
StapleButter
2017-05-27
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
salvage socket init code
StapleButter
2017-05-11
*
add support for writing to VCount. incl. fucked-up display and altering frame...
StapleButter
2017-05-10
*
implement xflip for bitmap sprites (fixes #32)
StapleButter
2017-04-29
*
fix display capture blending bugs. fancypants motion blur filters shouldn't l...
StapleButter
2017-04-25
*
support 8-bit writes to the color effect registers
StapleButter
2017-04-24
*
fix display capture. dumb bug of the year.
StapleButter
2017-04-23
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