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path: root/src/GPU2D.cpp
Commit message (Collapse)AuthorAge
* welp.Arisotura2019-05-21
| | | | progress
* remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
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* begin botching the codeArisotura2019-05-19
| | | | BAHAHAHAAAA
* also, do master brightnessArisotura2019-05-18
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* woopsArisotura2019-05-18
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* actually finish display capture in hardware-accel modeArisotura2019-05-18
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* start work on display captureArisotura2019-05-17
| | | | also fix a bug in the compositing shader
* BAHAHAHHHHArisotura2019-05-16
| | | | HARK HARK HARK
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
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* resolution switch somewhat functionalArisotura2019-05-12
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* finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵Arisotura2019-05-12
| | | | be fast, but hey, it's here)
* make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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* scale screen gapArisotura2019-05-11
| | | | also moar optimization...
* some optimization to the 2D pipelineArisotura2019-05-10
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* fix derpy bugArisotura2019-05-10
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* * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | * fix bugs
* temp fix for color effectsArisotura2019-05-08
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* hires hax. somewhat functionalArisotura2019-05-08
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* don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
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* lay base for hi-res renderingArisotura2019-05-03
| | | | IT'S A PILE OF HACKS
* * readme updateArisotura2019-03-26
| | | | * remove TODO that has already been done
* also, update copyright nameArisotura2019-01-22
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* small optimization: avoid calling InterleaveSprites() if no sprites were drawn.StapleButter2019-01-06
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* 2D: add support for 8bit reads to DISPCNT/BGCNT.StapleButter2018-12-21
| | | | fixes #331
* 2D: fix fade effects to semitransp sprites and 3D layer. fixes #263StapleButter2018-12-19
| | | | (also remove some useless variable. wtf)
* implement proper support for POWCNT1.StapleButter2018-12-18
| | | | fixes #260
* 2D: blending cases that bypass the BLDCNT first-target check (semitransp ↵StapleButter2018-12-13
| | | | | | sprite, 3D layer) also bypass the window 'color effect enable' check. fixes #299
* add some missing shit to savestatesStapleButter2018-11-25
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* revise windows to be even closer to hardware.StapleButter2018-11-25
| | | | apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
* on the DS, windows with backward coordinates end up inside-out. revise ↵StapleButter2018-11-25
| | | | window code accordingly. fixes #287.
* add support for forced-blank. fixing spurious colors during screen ↵StapleButter2018-11-24
| | | | | | transitions in Picross 3D. I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.
* GPU doneStapleButter2018-10-18
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* fixor copyright years.StapleButter2018-09-15
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* change final framebuffer format (again. sorry.) to xRGB, more compatibleStapleButter2017-09-19
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* dgfhtrydthgStapleButter2017-07-23
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* 2D: mosaicStapleButter2017-07-23
| | | | sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf
* add some more GPU IOStapleButter2017-07-23
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* implement 8bit writes to DISPCNT/BGCNT/BGPOSStapleButter2017-07-23
| | | | fixes #98
* * bump version numberStapleButter2017-07-16
| | | | * BLDALPHA is readable
* 2D: fix blending against the 3D layer or bitmap sprites (when those are ↵StapleButter2017-07-14
| | | | | | second target) fixes #68
* 2D: fix rotscaled bitmap sprites (dumb bug of the year).StapleButter2017-07-06
| | | | fixes #41 and #34
* 2D: implement large BG, fix non-large bitmap BG. fixes #61StapleButter2017-07-05
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* 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ↵StapleButter2017-06-28
| | | | needs to be done.
* fix render/capture order, corrects interaction of capture and VRAM display. ↵StapleButter2017-06-26
| | | | fixes #56.
* proper display FIFO emulationStapleButter2017-06-26
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* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
| | | | * remove logging for ITCM/DTCM
* first attempt at threading the 3D rendererStapleButter2017-05-23
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* salvage socket init codeStapleButter2017-05-11
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* add support for writing to VCount. incl. fucked-up display and altering ↵StapleButter2017-05-10
| | | | framerate accordingly.
* implement xflip for bitmap sprites (fixes #32)StapleButter2017-04-29
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