| Commit message (Collapse) | Author | Age |
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* Add Platform::Log and Platform::LogLevel
* Replace most printf calls with Platform::Log calls
* Move a brace down
* Move some log entries to one Log call
- Some implementations of Log may assume a full line
* Log the MAC address as LogLevel::Info
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fixes optimised lto clang build
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engine is disabled.
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scroll (only when the rendering engine is enabled).
fixes #840
thank you RSDuck and Hydr8gon for your insight into this.
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fixes Spearpillar in Pokemon D/P/Pt
also fixes #782 and #474
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Squashed commit of the following:
commit b463a05d4b909372f0cd1ad91caa0c77a25e5901
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Mon Nov 30 01:55:35 2020 +0100
minor fix
commit ce73cebbdf5da243d7ebade82d8799ded9cd6b28
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Mon Nov 30 00:43:08 2020 +0100
fix dirty flags of BG/OBJ mappings not being reset
commit fc5d73a6178e3adc444398bdd23de8314b5ca8f8
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Mon Nov 30 00:11:13 2020 +0100
use flat vram for gpu2d everywhere
commit 34ee9fe2bf04fcfa2a5a1c8d78d70007e606f1a2
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Sat Nov 28 19:10:34 2020 +0100
mark VRAM dirty for display capture
commit e8778fa2f429c6df0eece19d6a5ee83ae23a0cf4
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Sat Nov 28 18:59:31 2020 +0100
use flat VRAM for textures and texpals
also skip rendering if nothing changed and a bunch of fixes
commit 53f2041e2e1a28b35702a2ed51de885c36689f71
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Fri Nov 27 18:29:56 2020 +0100
use vram dirty tracking for extpals
also preparations to take this further
commit 4cdfa329e95aed26d3b21319c8fd86a04abf20f7
Author: RSDuck <rsduck@users.noreply.github.com>
Date: Mon Nov 16 23:32:22 2020 +0100
VRAM dirty tracking
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mostly meant for the Switch port
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- savestates used to read a four bytes from a single byte value
- a few unassigned variables
- some other things
- also make the ROR macro an inline function
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regardless of POWCNT.
fixes #665
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* make video settings dialog functional, sorta
* fix dialogs that were resizable
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sorta.
(also make the blackmagic_II branch obsolete in the process)
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also, meaningless shenanigans
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OBJ Y mosaic emulated correctly, there's atleast that.
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* implement reserved mode for bitmap sprites (not too interesting)
* mask out DISPCNT bits that don't apply to the sub GPU
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* mode6 actually works on the sub GPU, albeit limited to 1/4 the full bitmap size due to having only 128K of VRAM
* mode7 draws BG0, BG1 and sprites. no BG2/BG3.
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capture, master brightness still run)
fixes #491
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fixes #375 (midframe OAM update)
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individually for filtering.
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progress
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BAHAHAHAAAA
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also fix a bug in the compositing shader
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HARK HARK HARK
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