| Commit message (Expand) | Author | Age |
... | |
* | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 |
* | temp fix for color effects | Arisotura | 2019-05-08 |
* | hires hax. somewhat functional | Arisotura | 2019-05-08 |
* | don't do OBJ window if it isn't enabled (oops) | Arisotura | 2019-05-07 |
* | lay base for hi-res rendering | Arisotura | 2019-05-03 |
* | * readme update | Arisotura | 2019-03-26 |
* | also, update copyright name | Arisotura | 2019-01-22 |
* | small optimization: avoid calling InterleaveSprites() if no sprites were drawn. | StapleButter | 2019-01-06 |
* | 2D: add support for 8bit reads to DISPCNT/BGCNT. | StapleButter | 2018-12-21 |
* | 2D: fix fade effects to semitransp sprites and 3D layer. fixes #263 | StapleButter | 2018-12-19 |
* | implement proper support for POWCNT1. | StapleButter | 2018-12-18 |
* | 2D: blending cases that bypass the BLDCNT first-target check (semitransp spri... | StapleButter | 2018-12-13 |
* | add some missing shit to savestates | StapleButter | 2018-11-25 |
* | revise windows to be even closer to hardware. | StapleButter | 2018-11-25 |
* | on the DS, windows with backward coordinates end up inside-out. revise window... | StapleButter | 2018-11-25 |
* | add support for forced-blank. fixing spurious colors during screen transition... | StapleButter | 2018-11-24 |
* | GPU done | StapleButter | 2018-10-18 |
* | fixor copyright years. | StapleButter | 2018-09-15 |
* | change final framebuffer format (again. sorry.) to xRGB, more compatible | StapleButter | 2017-09-19 |
* | dgfhtrydthg | StapleButter | 2017-07-23 |
* | 2D: mosaic | StapleButter | 2017-07-23 |
* | add some more GPU IO | StapleButter | 2017-07-23 |
* | implement 8bit writes to DISPCNT/BGCNT/BGPOS | StapleButter | 2017-07-23 |
* | * bump version number | StapleButter | 2017-07-16 |
* | 2D: fix blending against the 3D layer or bitmap sprites (when those are secon... | StapleButter | 2017-07-14 |
* | 2D: fix rotscaled bitmap sprites (dumb bug of the year). | StapleButter | 2017-07-06 |
* | 2D: implement large BG, fix non-large bitmap BG. fixes #61 | StapleButter | 2017-07-05 |
* | 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ne... | StapleButter | 2017-06-28 |
* | fix render/capture order, corrects interaction of capture and VRAM display. f... | StapleButter | 2017-06-26 |
* | proper display FIFO emulation | StapleButter | 2017-06-26 |
* | * delay 3D rendering a bit (fixes Monster Trucks flickering) | StapleButter | 2017-05-27 |
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
* | salvage socket init code | StapleButter | 2017-05-11 |
* | add support for writing to VCount. incl. fucked-up display and altering frame... | StapleButter | 2017-05-10 |
* | implement xflip for bitmap sprites (fixes #32) | StapleButter | 2017-04-29 |
* | fix display capture blending bugs. fancypants motion blur filters shouldn't l... | StapleButter | 2017-04-25 |
* | support 8-bit writes to the color effect registers | StapleButter | 2017-04-24 |
* | fix display capture. dumb bug of the year. | StapleButter | 2017-04-23 |
* | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 |
* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
* | * fix bug with 0-line tall windows (would be enabled for the whole screen) | StapleButter | 2017-04-09 |
* | windows! | StapleButter | 2017-04-09 |
* | start getting somewhere with that input config dialog | StapleButter | 2017-03-25 |
* | * implement missing graphics (affine BG, rotscaled bitmap sprite) | StapleButter | 2017-03-24 |
* | * more thread-safe UI | StapleButter | 2017-03-23 |
* | fix that bug where NSMB's backgrounds lagged one frame behind | StapleButter | 2017-03-21 |
* | implement some obscure DMA types | StapleButter | 2017-03-20 |
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |