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* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
| | | | * remove logging for ITCM/DTCM
* first attempt at threading the 3D rendererStapleButter2017-05-23
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* salvage socket init codeStapleButter2017-05-11
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* add support for writing to VCount. incl. fucked-up display and altering ↵StapleButter2017-05-10
| | | | framerate accordingly.
* implement xflip for bitmap sprites (fixes #32)StapleButter2017-04-29
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* fix display capture blending bugs. fancypants motion blur filters shouldn't ↵StapleButter2017-04-25
| | | | look like acid trips anymore.
* support 8-bit writes to the color effect registersStapleButter2017-04-24
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* fix display capture. dumb bug of the year.StapleButter2017-04-23
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* * always render normal BG/OBJ graphics (even if they're not getting ↵StapleButter2017-04-10
| | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
| | | | * more versatile and better clipping code
* * fix bug with 0-line tall windows (would be enabled for the whole screen)StapleButter2017-04-09
| | | | * map some I/O ports
* windows!StapleButter2017-04-09
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* start getting somewhere with that input config dialogStapleButter2017-03-25
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* * implement missing graphics (affine BG, rotscaled bitmap sprite)StapleButter2017-03-24
| | | | | | * fix potential crash upon exit * more work on the input config UI * misc fixes
* * more thread-safe UIStapleButter2017-03-23
| | | | | * config system base * FPS counter and limiter
* fix that bug where NSMB's backgrounds lagged one frame behindStapleButter2017-03-21
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* implement some obscure DMA typesStapleButter2017-03-20
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* reorganize repo, move shit aroundStapleButter2017-03-16