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modified version of melonDS used for school/vsr
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GPU2D.cpp
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*
* delay 3D rendering a bit (fixes Monster Trucks flickering)
StapleButter
2017-05-27
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
salvage socket init code
StapleButter
2017-05-11
*
add support for writing to VCount. incl. fucked-up display and altering frame...
StapleButter
2017-05-10
*
implement xflip for bitmap sprites (fixes #32)
StapleButter
2017-04-29
*
fix display capture blending bugs. fancypants motion blur filters shouldn't l...
StapleButter
2017-04-25
*
support 8-bit writes to the color effect registers
StapleButter
2017-04-24
*
fix display capture. dumb bug of the year.
StapleButter
2017-04-23
*
* always render normal BG/OBJ graphics (even if they're not getting displayed...
StapleButter
2017-04-10
*
* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
StapleButter
2017-04-09
*
* fix bug with 0-line tall windows (would be enabled for the whole screen)
StapleButter
2017-04-09
*
windows!
StapleButter
2017-04-09
*
start getting somewhere with that input config dialog
StapleButter
2017-03-25
*
* implement missing graphics (affine BG, rotscaled bitmap sprite)
StapleButter
2017-03-24
*
* more thread-safe UI
StapleButter
2017-03-23
*
fix that bug where NSMB's backgrounds lagged one frame behind
StapleButter
2017-03-21
*
implement some obscure DMA types
StapleButter
2017-03-20
*
reorganize repo, move shit around
StapleButter
2017-03-16
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