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* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
* first attempt at threading the 3D rendererStapleButter2017-05-23
* salvage socket init codeStapleButter2017-05-11
* add support for writing to VCount. incl. fucked-up display and altering frame...StapleButter2017-05-10
* implement xflip for bitmap sprites (fixes #32)StapleButter2017-04-29
* fix display capture blending bugs. fancypants motion blur filters shouldn't l...StapleButter2017-04-25
* support 8-bit writes to the color effect registersStapleButter2017-04-24
* fix display capture. dumb bug of the year.StapleButter2017-04-23
* * always render normal BG/OBJ graphics (even if they're not getting displayed...StapleButter2017-04-10
* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
* * fix bug with 0-line tall windows (would be enabled for the whole screen)StapleButter2017-04-09
* windows!StapleButter2017-04-09
* start getting somewhere with that input config dialogStapleButter2017-03-25
* * implement missing graphics (affine BG, rotscaled bitmap sprite)StapleButter2017-03-24
* * more thread-safe UIStapleButter2017-03-23
* fix that bug where NSMB's backgrounds lagged one frame behindStapleButter2017-03-21
* implement some obscure DMA typesStapleButter2017-03-20
* reorganize repo, move shit aroundStapleButter2017-03-16