Commit message (Collapse) | Author | Age | ||
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* | add some missing shit to savestates | StapleButter | 2018-11-25 | |
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* | revise windows to be even closer to hardware. | StapleButter | 2018-11-25 | |
| | | | | apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe. | |||
* | on the DS, windows with backward coordinates end up inside-out. revise ↵ | StapleButter | 2018-11-25 | |
| | | | | window code accordingly. fixes #287. | |||
* | add support for forced-blank. fixing spurious colors during screen ↵ | StapleButter | 2018-11-24 | |
| | | | | | | transitions in Picross 3D. I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead. | |||
* | GPU done | StapleButter | 2018-10-18 | |
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* | fixor copyright years. | StapleButter | 2018-09-15 | |
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* | change final framebuffer format (again. sorry.) to xRGB, more compatible | StapleButter | 2017-09-19 | |
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* | dgfhtrydthg | StapleButter | 2017-07-23 | |
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* | 2D: mosaic | StapleButter | 2017-07-23 | |
| | | | | sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf | |||
* | add some more GPU IO | StapleButter | 2017-07-23 | |
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* | implement 8bit writes to DISPCNT/BGCNT/BGPOS | StapleButter | 2017-07-23 | |
| | | | | fixes #98 | |||
* | * bump version number | StapleButter | 2017-07-16 | |
| | | | | * BLDALPHA is readable | |||
* | 2D: fix blending against the 3D layer or bitmap sprites (when those are ↵ | StapleButter | 2017-07-14 | |
| | | | | | | second target) fixes #68 | |||
* | 2D: fix rotscaled bitmap sprites (dumb bug of the year). | StapleButter | 2017-07-06 | |
| | | | | fixes #41 and #34 | |||
* | 2D: implement large BG, fix non-large bitmap BG. fixes #61 | StapleButter | 2017-07-05 | |
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* | 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ↵ | StapleButter | 2017-06-28 | |
| | | | | needs to be done. | |||
* | fix render/capture order, corrects interaction of capture and VRAM display. ↵ | StapleButter | 2017-06-26 | |
| | | | | fixes #56. | |||
* | proper display FIFO emulation | StapleButter | 2017-06-26 | |
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* | * delay 3D rendering a bit (fixes Monster Trucks flickering) | StapleButter | 2017-05-27 | |
| | | | | * remove logging for ITCM/DTCM | |||
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 | |
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* | salvage socket init code | StapleButter | 2017-05-11 | |
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* | add support for writing to VCount. incl. fucked-up display and altering ↵ | StapleButter | 2017-05-10 | |
| | | | | framerate accordingly. | |||
* | implement xflip for bitmap sprites (fixes #32) | StapleButter | 2017-04-29 | |
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* | fix display capture blending bugs. fancypants motion blur filters shouldn't ↵ | StapleButter | 2017-04-25 | |
| | | | | look like acid trips anymore. | |||
* | support 8-bit writes to the color effect registers | StapleButter | 2017-04-24 | |
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* | fix display capture. dumb bug of the year. | StapleButter | 2017-04-23 | |
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* | * always render normal BG/OBJ graphics (even if they're not getting ↵ | StapleButter | 2017-04-10 | |
| | | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank | |||
* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 | |
| | | | | * more versatile and better clipping code | |||
* | * fix bug with 0-line tall windows (would be enabled for the whole screen) | StapleButter | 2017-04-09 | |
| | | | | * map some I/O ports | |||
* | windows! | StapleButter | 2017-04-09 | |
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* | start getting somewhere with that input config dialog | StapleButter | 2017-03-25 | |
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* | * implement missing graphics (affine BG, rotscaled bitmap sprite) | StapleButter | 2017-03-24 | |
| | | | | | | * fix potential crash upon exit * more work on the input config UI * misc fixes | |||
* | * more thread-safe UI | StapleButter | 2017-03-23 | |
| | | | | | * config system base * FPS counter and limiter | |||
* | fix that bug where NSMB's backgrounds lagged one frame behind | StapleButter | 2017-03-21 | |
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* | implement some obscure DMA types | StapleButter | 2017-03-20 | |
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* | reorganize repo, move shit around | StapleButter | 2017-03-16 | |