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* 2D: blending cases that bypass the BLDCNT first-target check (semitransp ↵StapleButter2018-12-13
| | | | | | sprite, 3D layer) also bypass the window 'color effect enable' check. fixes #299
* add some missing shit to savestatesStapleButter2018-11-25
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* revise windows to be even closer to hardware.StapleButter2018-11-25
| | | | apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
* on the DS, windows with backward coordinates end up inside-out. revise ↵StapleButter2018-11-25
| | | | window code accordingly. fixes #287.
* add support for forced-blank. fixing spurious colors during screen ↵StapleButter2018-11-24
| | | | | | transitions in Picross 3D. I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.
* GPU doneStapleButter2018-10-18
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* fixor copyright years.StapleButter2018-09-15
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* change final framebuffer format (again. sorry.) to xRGB, more compatibleStapleButter2017-09-19
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* dgfhtrydthgStapleButter2017-07-23
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* 2D: mosaicStapleButter2017-07-23
| | | | sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf
* add some more GPU IOStapleButter2017-07-23
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* implement 8bit writes to DISPCNT/BGCNT/BGPOSStapleButter2017-07-23
| | | | fixes #98
* * bump version numberStapleButter2017-07-16
| | | | * BLDALPHA is readable
* 2D: fix blending against the 3D layer or bitmap sprites (when those are ↵StapleButter2017-07-14
| | | | | | second target) fixes #68
* 2D: fix rotscaled bitmap sprites (dumb bug of the year).StapleButter2017-07-06
| | | | fixes #41 and #34
* 2D: implement large BG, fix non-large bitmap BG. fixes #61StapleButter2017-07-05
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* 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ↵StapleButter2017-06-28
| | | | needs to be done.
* fix render/capture order, corrects interaction of capture and VRAM display. ↵StapleButter2017-06-26
| | | | fixes #56.
* proper display FIFO emulationStapleButter2017-06-26
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* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
| | | | * remove logging for ITCM/DTCM
* first attempt at threading the 3D rendererStapleButter2017-05-23
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* salvage socket init codeStapleButter2017-05-11
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* add support for writing to VCount. incl. fucked-up display and altering ↵StapleButter2017-05-10
| | | | framerate accordingly.
* implement xflip for bitmap sprites (fixes #32)StapleButter2017-04-29
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* fix display capture blending bugs. fancypants motion blur filters shouldn't ↵StapleButter2017-04-25
| | | | look like acid trips anymore.
* support 8-bit writes to the color effect registersStapleButter2017-04-24
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* fix display capture. dumb bug of the year.StapleButter2017-04-23
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* * always render normal BG/OBJ graphics (even if they're not getting ↵StapleButter2017-04-10
| | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
| | | | * more versatile and better clipping code
* * fix bug with 0-line tall windows (would be enabled for the whole screen)StapleButter2017-04-09
| | | | * map some I/O ports
* windows!StapleButter2017-04-09
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* start getting somewhere with that input config dialogStapleButter2017-03-25
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* * implement missing graphics (affine BG, rotscaled bitmap sprite)StapleButter2017-03-24
| | | | | | * fix potential crash upon exit * more work on the input config UI * misc fixes
* * more thread-safe UIStapleButter2017-03-23
| | | | | * config system base * FPS counter and limiter
* fix that bug where NSMB's backgrounds lagged one frame behindStapleButter2017-03-21
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* implement some obscure DMA typesStapleButter2017-03-20
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* reorganize repo, move shit aroundStapleButter2017-03-16