|  | Commit message (Collapse) | Author | Age | 
|---|
| | |  | 
| | |  | 
| | 
| 
| 
| | currently not used anywhere | 
| | |  | 
| | 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| | Squashed commit of the following:
commit b463a05d4b909372f0cd1ad91caa0c77a25e5901
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 30 01:55:35 2020 +0100
    minor fix
commit ce73cebbdf5da243d7ebade82d8799ded9cd6b28
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 30 00:43:08 2020 +0100
    fix dirty flags of BG/OBJ mappings not being reset
commit fc5d73a6178e3adc444398bdd23de8314b5ca8f8
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 30 00:11:13 2020 +0100
    use flat vram for gpu2d everywhere
commit 34ee9fe2bf04fcfa2a5a1c8d78d70007e606f1a2
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Sat Nov 28 19:10:34 2020 +0100
    mark VRAM dirty for display capture
commit e8778fa2f429c6df0eece19d6a5ee83ae23a0cf4
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Sat Nov 28 18:59:31 2020 +0100
    use flat VRAM for textures and texpals
    also skip rendering if nothing changed and a bunch of fixes
commit 53f2041e2e1a28b35702a2ed51de885c36689f71
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Fri Nov 27 18:29:56 2020 +0100
    use vram dirty tracking for extpals
    also preparations to take this further
commit 4cdfa329e95aed26d3b21319c8fd86a04abf20f7
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 16 23:32:22 2020 +0100
    VRAM dirty tracking | 
| | 
| 
| 
| | mostly meant for the Switch port | 
| | 
| 
| 
| 
| | * make betterer polygon splitting an option
* add GL_LEQUAL depth test for 'equal' mode, might help | 
| | 
| 
| 
| 
| | * make video settings dialog functional, sorta
* fix dialogs that were resizable | 
| | 
| 
| 
| 
| 
| | sorta.
(also make the blackmagic_II branch obsolete in the process) | 
| | |  | 
| | |  | 
| | 
| 
| 
| | progress | 
| | |  | 
| | 
| 
| 
| 
| | setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res. | 
| | 
| 
| 
| | IT'S A PILE OF HACKS | 
| | |  | 
| | 
| 
| 
| | fixes #260 | 
| | |  | 
| | |  | 
| | |  | 
| | 
| 
| 
| | framerate accordingly. | 
| | 
| 
| 
| 
| 
| | * fix potential crash upon exit
* more work on the input config UI
* misc fixes | 
|  |  |