Commit message (Collapse) | Author | Age | |
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* | readd vram invalidation through display capture | RSDuck | 2021-01-07 |
| | | | | also remove stray printf | ||
* | fix out of bounds read | RSDuck | 2021-01-07 |
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* | add palette and OAM dirty flag | RSDuck | 2020-12-23 |
| | | | | currently not used anywhere | ||
* | VRAM dirty tracking fix reset/savestate load | RSDuck | 2020-12-09 |
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* | rename the class as well | RSDuck | 2020-12-07 |
| | | | | this is getting emberassing | ||
* | lay base for multiple GPU2D backends | RSDuck | 2020-12-06 |
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* | Merge vram dirty tracking | RSDuck | 2020-11-30 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: commit b463a05d4b909372f0cd1ad91caa0c77a25e5901 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 30 01:55:35 2020 +0100 minor fix commit ce73cebbdf5da243d7ebade82d8799ded9cd6b28 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 30 00:43:08 2020 +0100 fix dirty flags of BG/OBJ mappings not being reset commit fc5d73a6178e3adc444398bdd23de8314b5ca8f8 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 30 00:11:13 2020 +0100 use flat vram for gpu2d everywhere commit 34ee9fe2bf04fcfa2a5a1c8d78d70007e606f1a2 Author: RSDuck <rsduck@users.noreply.github.com> Date: Sat Nov 28 19:10:34 2020 +0100 mark VRAM dirty for display capture commit e8778fa2f429c6df0eece19d6a5ee83ae23a0cf4 Author: RSDuck <rsduck@users.noreply.github.com> Date: Sat Nov 28 18:59:31 2020 +0100 use flat VRAM for textures and texpals also skip rendering if nothing changed and a bunch of fixes commit 53f2041e2e1a28b35702a2ed51de885c36689f71 Author: RSDuck <rsduck@users.noreply.github.com> Date: Fri Nov 27 18:29:56 2020 +0100 use vram dirty tracking for extpals also preparations to take this further commit 4cdfa329e95aed26d3b21319c8fd86a04abf20f7 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 16 23:32:22 2020 +0100 VRAM dirty tracking | ||
* | make OpenGL renderer a build option | RSDuck | 2020-10-01 |
| | | | | mostly meant for the Switch port | ||
* | Merge remote-tracking branch 'remotes/origin/master' into melonDSi | Arisotura | 2020-05-30 |
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| * | fix bugs, clean up some of the shit | Arisotura | 2020-05-28 |
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| * | * rework GPU's settings interface, make it config-agnostic | Arisotura | 2020-05-28 |
| | | | | | | | | | | * make video settings dialog functional, sorta * fix dialogs that were resizable | ||
| * | get the OpenGL renderer going. | Arisotura | 2020-05-25 |
| | | | | | | | | | | | | sorta. (also make the blackmagic_II branch obsolete in the process) | ||
* | | Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSi | Arisotura | 2020-05-30 |
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| * | * add support for a bunch of codes (all of them minus the loop shit, really) | Arisotura | 2020-02-14 |
| | | | | | | | | * hook it betterer so it doesn't asplode | ||
| * | update copyright years | Arisotura | 2020-02-14 |
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| * | lay base for AR cheatzorz. baahahhhh | Arisotura | 2020-02-14 |
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* | | begin renovating melonDSi | Arisotura | 2020-05-30 |
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| * | fix potential out-of-bounds write | Arisotura | 2019-07-13 |
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* | | add LCD init flag in DISPSTAT | Arisotura | 2019-06-20 |
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* | GPU2D: hardware renders sprites one scanline in advance. | Arisotura | 2019-06-10 |
| | | | | fixes #375 (midframe OAM update) | ||
* | fasterer BG/OBJ VRAM reads | Arisotura | 2019-06-09 |
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* | this is the same thing, but, for the sake of consistency | Arisotura | 2019-06-08 |
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* | fix possible crash | Arisotura | 2019-05-25 |
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* | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 |
| | | | | individually for filtering. | ||
* | getting somewhere?? | Arisotura | 2019-05-24 |
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* | welp. | Arisotura | 2019-05-21 |
| | | | | progress | ||
* | botch more code | Arisotura | 2019-05-19 |
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* | also, do master brightness | Arisotura | 2019-05-18 |
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* | start work on display capture | Arisotura | 2019-05-17 |
| | | | | also fix a bug in the compositing shader | ||
* | BAHAHAHHHH | Arisotura | 2019-05-16 |
| | | | | HARK HARK HARK | ||
* | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
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* | don't scale the screen gap | Arisotura | 2019-05-12 |
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* | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
| | | | | | init framebuffer to black. fix bugs. | ||
* | split framebuffer. | Arisotura | 2019-05-12 |
| | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | ||
* | lay base for hi-res rendering | Arisotura | 2019-05-03 |
| | | | | IT'S A PILE OF HACKS | ||
* | draft API for OpenGL shito in libui | Arisotura | 2019-03-31 |
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* | also, update copyright name | Arisotura | 2019-01-22 |
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* | redesign main emu loop to use timestamps instead of being a trainwreck | StapleButter | 2019-01-05 |
| | | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer | ||
* | implement proper support for POWCNT1. | StapleButter | 2018-12-18 |
| | | | | fixes #260 | ||
* | finish the work on the main loop. finally fix all cases of desync I could ↵ | StapleButter | 2018-12-11 |
| | | | | find. also add #ifdef'd debug code to check for desyncs. | ||
* | take it somewhere. | StapleButter | 2018-12-09 |
| | | | | still need to speed it up a tad. | ||
* | make this other branch where we're going to actually make it usable | StapleButter | 2018-12-08 |
| | | | | but it'll be a gross hack | ||
* | GPU done | StapleButter | 2018-10-18 |
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* | fix code that would have fucking asploded | StapleButter | 2018-10-18 |
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* | fixor copyright years. | StapleButter | 2018-09-15 |
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* | make it a menu option while we're at it | StapleButter | 2017-09-21 |
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* | * FPS counter displays target framerate | StapleButter | 2017-07-21 |
| | | | | * fix potential hang and out-of-bounds drawing when VCount is modified during drawing | ||
* | move HBlank 48 cycles later | StapleButter | 2017-06-26 |
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* | proper display FIFO emulation | StapleButter | 2017-06-26 |
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* | * delay 3D rendering a bit (fixes Monster Trucks flickering) | StapleButter | 2017-05-27 |
| | | | | * remove logging for ITCM/DTCM |