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* readd vram invalidation through display captureRSDuck2021-01-07
| | | | also remove stray printf
* fix out of bounds readRSDuck2021-01-07
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* add palette and OAM dirty flagRSDuck2020-12-23
| | | | currently not used anywhere
* VRAM dirty tracking fix reset/savestate loadRSDuck2020-12-09
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* rename the class as wellRSDuck2020-12-07
| | | | this is getting emberassing
* lay base for multiple GPU2D backendsRSDuck2020-12-06
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* Merge vram dirty trackingRSDuck2020-11-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: commit b463a05d4b909372f0cd1ad91caa0c77a25e5901 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 30 01:55:35 2020 +0100 minor fix commit ce73cebbdf5da243d7ebade82d8799ded9cd6b28 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 30 00:43:08 2020 +0100 fix dirty flags of BG/OBJ mappings not being reset commit fc5d73a6178e3adc444398bdd23de8314b5ca8f8 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 30 00:11:13 2020 +0100 use flat vram for gpu2d everywhere commit 34ee9fe2bf04fcfa2a5a1c8d78d70007e606f1a2 Author: RSDuck <rsduck@users.noreply.github.com> Date: Sat Nov 28 19:10:34 2020 +0100 mark VRAM dirty for display capture commit e8778fa2f429c6df0eece19d6a5ee83ae23a0cf4 Author: RSDuck <rsduck@users.noreply.github.com> Date: Sat Nov 28 18:59:31 2020 +0100 use flat VRAM for textures and texpals also skip rendering if nothing changed and a bunch of fixes commit 53f2041e2e1a28b35702a2ed51de885c36689f71 Author: RSDuck <rsduck@users.noreply.github.com> Date: Fri Nov 27 18:29:56 2020 +0100 use vram dirty tracking for extpals also preparations to take this further commit 4cdfa329e95aed26d3b21319c8fd86a04abf20f7 Author: RSDuck <rsduck@users.noreply.github.com> Date: Mon Nov 16 23:32:22 2020 +0100 VRAM dirty tracking
* make OpenGL renderer a build optionRSDuck2020-10-01
| | | | mostly meant for the Switch port
* Merge remote-tracking branch 'remotes/origin/master' into melonDSiArisotura2020-05-30
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| * fix bugs, clean up some of the shitArisotura2020-05-28
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| * * rework GPU's settings interface, make it config-agnosticArisotura2020-05-28
| | | | | | | | | | * make video settings dialog functional, sorta * fix dialogs that were resizable
| * get the OpenGL renderer going.Arisotura2020-05-25
| | | | | | | | | | | | sorta. (also make the blackmagic_II branch obsolete in the process)
* | Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSiArisotura2020-05-30
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| * * add support for a bunch of codes (all of them minus the loop shit, really)Arisotura2020-02-14
| | | | | | | | * hook it betterer so it doesn't asplode
| * update copyright yearsArisotura2020-02-14
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| * lay base for AR cheatzorz. baahahhhhArisotura2020-02-14
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* | begin renovating melonDSiArisotura2020-05-30
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| * fix potential out-of-bounds writeArisotura2019-07-13
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* | add LCD init flag in DISPSTATArisotura2019-06-20
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* GPU2D: hardware renders sprites one scanline in advance.Arisotura2019-06-10
| | | | fixes #375 (midframe OAM update)
* fasterer BG/OBJ VRAM readsArisotura2019-06-09
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* this is the same thing, but, for the sake of consistencyArisotura2019-06-08
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* fix possible crashArisotura2019-05-25
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* simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵Arisotura2019-05-25
| | | | individually for filtering.
* getting somewhere??Arisotura2019-05-24
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* welp.Arisotura2019-05-21
| | | | progress
* botch more codeArisotura2019-05-19
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* also, do master brightnessArisotura2019-05-18
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* start work on display captureArisotura2019-05-17
| | | | also fix a bug in the compositing shader
* BAHAHAHHHHArisotura2019-05-16
| | | | HARK HARK HARK
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
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* don't scale the screen gapArisotura2019-05-12
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* de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | init framebuffer to black. fix bugs.
* split framebuffer.Arisotura2019-05-12
| | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
* lay base for hi-res renderingArisotura2019-05-03
| | | | IT'S A PILE OF HACKS
* draft API for OpenGL shito in libuiArisotura2019-03-31
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* also, update copyright nameArisotura2019-01-22
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* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* implement proper support for POWCNT1.StapleButter2018-12-18
| | | | fixes #260
* finish the work on the main loop. finally fix all cases of desync I could ↵StapleButter2018-12-11
| | | | find. also add #ifdef'd debug code to check for desyncs.
* take it somewhere.StapleButter2018-12-09
| | | | still need to speed it up a tad.
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
| | | | but it'll be a gross hack
* GPU doneStapleButter2018-10-18
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* fix code that would have fucking asplodedStapleButter2018-10-18
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* fixor copyright years.StapleButter2018-09-15
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* make it a menu option while we're at itStapleButter2017-09-21
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* * FPS counter displays target framerateStapleButter2017-07-21
| | | | * fix potential hang and out-of-bounds drawing when VCount is modified during drawing
* move HBlank 48 cycles laterStapleButter2017-06-26
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* proper display FIFO emulationStapleButter2017-06-26
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* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
| | | | * remove logging for ITCM/DTCM