index
:
melonDS
master
modified version of melonDS used for school/vsr
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
GPU.cpp
Commit message (
Expand
)
Author
Age
*
VRAM dirty tracking fix reset/savestate load
RSDuck
2020-12-09
*
rename the class as well
RSDuck
2020-12-07
*
lay base for multiple GPU2D backends
RSDuck
2020-12-06
*
Merge vram dirty tracking
RSDuck
2020-11-30
*
make OpenGL renderer a build option
RSDuck
2020-10-01
*
Merge remote-tracking branch 'remotes/origin/master' into melonDSi
Arisotura
2020-05-30
|
\
|
*
fix bugs, clean up some of the shit
Arisotura
2020-05-28
|
*
* rework GPU's settings interface, make it config-agnostic
Arisotura
2020-05-28
|
*
get the OpenGL renderer going.
Arisotura
2020-05-25
*
|
Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSi
Arisotura
2020-05-30
|
\
|
|
*
* add support for a bunch of codes (all of them minus the loop shit, really)
Arisotura
2020-02-14
|
*
update copyright years
Arisotura
2020-02-14
|
*
lay base for AR cheatzorz. baahahhhh
Arisotura
2020-02-14
*
|
begin renovating melonDSi
Arisotura
2020-05-30
|
\
|
|
*
fix potential out-of-bounds write
Arisotura
2019-07-13
*
|
add LCD init flag in DISPSTAT
Arisotura
2019-06-20
|
/
*
GPU2D: hardware renders sprites one scanline in advance.
Arisotura
2019-06-10
*
fasterer BG/OBJ VRAM reads
Arisotura
2019-06-09
*
this is the same thing, but, for the sake of consistency
Arisotura
2019-06-08
*
fix possible crash
Arisotura
2019-05-25
*
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
*
getting somewhere??
Arisotura
2019-05-24
*
welp.
Arisotura
2019-05-21
*
botch more code
Arisotura
2019-05-19
*
also, do master brightness
Arisotura
2019-05-18
*
start work on display capture
Arisotura
2019-05-17
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
don't scale the screen gap
Arisotura
2019-05-12
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
*
split framebuffer.
Arisotura
2019-05-12
*
lay base for hi-res rendering
Arisotura
2019-05-03
*
draft API for OpenGL shito in libui
Arisotura
2019-03-31
*
also, update copyright name
Arisotura
2019-01-22
*
redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
finish the work on the main loop. finally fix all cases of desync I could fin...
StapleButter
2018-12-11
*
take it somewhere.
StapleButter
2018-12-09
*
make this other branch where we're going to actually make it usable
StapleButter
2018-12-08
*
GPU done
StapleButter
2018-10-18
*
fix code that would have fucking asploded
StapleButter
2018-10-18
*
fixor copyright years.
StapleButter
2018-09-15
*
make it a menu option while we're at it
StapleButter
2017-09-21
*
* FPS counter displays target framerate
StapleButter
2017-07-21
*
move HBlank 48 cycles later
StapleButter
2017-06-26
*
proper display FIFO emulation
StapleButter
2017-06-26
*
* delay 3D rendering a bit (fixes Monster Trucks flickering)
StapleButter
2017-05-27
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
add support for writing to VCount. incl. fucked-up display and altering frame...
StapleButter
2017-05-10
*
windows!
StapleButter
2017-04-09
[next]