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Commit message (Expand)AuthorAge
* VRAM dirty tracking fix reset/savestate loadRSDuck2020-12-09
* rename the class as wellRSDuck2020-12-07
* lay base for multiple GPU2D backendsRSDuck2020-12-06
* Merge vram dirty trackingRSDuck2020-11-30
* make OpenGL renderer a build optionRSDuck2020-10-01
* Merge remote-tracking branch 'remotes/origin/master' into melonDSiArisotura2020-05-30
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| * fix bugs, clean up some of the shitArisotura2020-05-28
| * * rework GPU's settings interface, make it config-agnosticArisotura2020-05-28
| * get the OpenGL renderer going.Arisotura2020-05-25
* | Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSiArisotura2020-05-30
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| * * add support for a bunch of codes (all of them minus the loop shit, really)Arisotura2020-02-14
| * update copyright yearsArisotura2020-02-14
| * lay base for AR cheatzorz. baahahhhhArisotura2020-02-14
* | begin renovating melonDSiArisotura2020-05-30
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| * fix potential out-of-bounds writeArisotura2019-07-13
* | add LCD init flag in DISPSTATArisotura2019-06-20
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* GPU2D: hardware renders sprites one scanline in advance.Arisotura2019-06-10
* fasterer BG/OBJ VRAM readsArisotura2019-06-09
* this is the same thing, but, for the sake of consistencyArisotura2019-06-08
* fix possible crashArisotura2019-05-25
* simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
* getting somewhere??Arisotura2019-05-24
* welp.Arisotura2019-05-21
* botch more codeArisotura2019-05-19
* also, do master brightnessArisotura2019-05-18
* start work on display captureArisotura2019-05-17
* BAHAHAHHHHArisotura2019-05-16
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
* don't scale the screen gapArisotura2019-05-12
* de-hardcode the GL renderer.Arisotura2019-05-12
* split framebuffer.Arisotura2019-05-12
* lay base for hi-res renderingArisotura2019-05-03
* draft API for OpenGL shito in libuiArisotura2019-03-31
* also, update copyright nameArisotura2019-01-22
* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
* implement proper support for POWCNT1.StapleButter2018-12-18
* finish the work on the main loop. finally fix all cases of desync I could fin...StapleButter2018-12-11
* take it somewhere.StapleButter2018-12-09
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
* GPU doneStapleButter2018-10-18
* fix code that would have fucking asplodedStapleButter2018-10-18
* fixor copyright years.StapleButter2018-09-15
* make it a menu option while we're at itStapleButter2017-09-21
* * FPS counter displays target framerateStapleButter2017-07-21
* move HBlank 48 cycles laterStapleButter2017-06-26
* proper display FIFO emulationStapleButter2017-06-26
* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
* first attempt at threading the 3D rendererStapleButter2017-05-23
* add support for writing to VCount. incl. fucked-up display and altering frame...StapleButter2017-05-10
* windows!StapleButter2017-04-09