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* finish the work on the main loop. finally fix all cases of desync I could ↵StapleButter2018-12-11
| | | | find. also add #ifdef'd debug code to check for desyncs.
* take it somewhere.StapleButter2018-12-09
| | | | still need to speed it up a tad.
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
| | | | but it'll be a gross hack
* GPU doneStapleButter2018-10-18
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* fix code that would have fucking asplodedStapleButter2018-10-18
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* fixor copyright years.StapleButter2018-09-15
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* make it a menu option while we're at itStapleButter2017-09-21
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* * FPS counter displays target framerateStapleButter2017-07-21
| | | | * fix potential hang and out-of-bounds drawing when VCount is modified during drawing
* move HBlank 48 cycles laterStapleButter2017-06-26
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* proper display FIFO emulationStapleButter2017-06-26
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* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
| | | | * remove logging for ITCM/DTCM
* first attempt at threading the 3D rendererStapleButter2017-05-23
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* add support for writing to VCount. incl. fucked-up display and altering ↵StapleButter2017-05-10
| | | | framerate accordingly.
* windows!StapleButter2017-04-09
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* * implement missing graphics (affine BG, rotscaled bitmap sprite)StapleButter2017-03-24
| | | | | | * fix potential crash upon exit * more work on the input config UI * misc fixes
* start 3D rendering at scanline 215. fixes Worms2D.StapleButter2017-03-21
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* fix that bug where NSMB's backgrounds lagged one frame behindStapleButter2017-03-21
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* implement some obscure DMA typesStapleButter2017-03-20
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* make timers not suck. fixes issues (Worms2 intro FMV plays at the right ↵StapleButter2017-03-20
| | | | speed, aging cart tests get further...)
* reorganize repo, move shit aroundStapleButter2017-03-16