Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | make it a menu option while we're at it | StapleButter | 2017-09-21 |
| | |||
* | * FPS counter displays target framerate | StapleButter | 2017-07-21 |
| | | | | * fix potential hang and out-of-bounds drawing when VCount is modified during drawing | ||
* | move HBlank 48 cycles later | StapleButter | 2017-06-26 |
| | |||
* | proper display FIFO emulation | StapleButter | 2017-06-26 |
| | |||
* | * delay 3D rendering a bit (fixes Monster Trucks flickering) | StapleButter | 2017-05-27 |
| | | | | * remove logging for ITCM/DTCM | ||
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
| | |||
* | add support for writing to VCount. incl. fucked-up display and altering ↵ | StapleButter | 2017-05-10 |
| | | | | framerate accordingly. | ||
* | windows! | StapleButter | 2017-04-09 |
| | |||
* | * implement missing graphics (affine BG, rotscaled bitmap sprite) | StapleButter | 2017-03-24 |
| | | | | | | * fix potential crash upon exit * more work on the input config UI * misc fixes | ||
* | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 |
| | |||
* | fix that bug where NSMB's backgrounds lagged one frame behind | StapleButter | 2017-03-21 |
| | |||
* | implement some obscure DMA types | StapleButter | 2017-03-20 |
| | |||
* | make timers not suck. fixes issues (Worms2 intro FMV plays at the right ↵ | StapleButter | 2017-03-20 |
| | | | | speed, aging cart tests get further...) | ||
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |